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Getting Ready for the Next Disruptions in Training and Education

Learningtogo

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space.

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Some Facts about Immersive Learning Worlds

Kapp Notes

According to the analyst firm Gartner, “By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life.” The use of virtual worlds as learning platforms is hitting the “traditional” business press.

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Teaching and learning C online

Moodle Journal

The advantage being that everyone gets to use the same product, all you need is an Internet connection to get compiling and the interface is about as simple as it gets, this last point does have advantages when you look at some of the complex semi professional inetegrated development environments that often ship with the newer visual compilers.

Teach 100
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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

When the Internet, with web sites, first appeared, there were folks who raced to using it, were enthralled by it, and spent way too much time on it. As a vendor in the e-learning space, especially those focusing on L&D, with their learning system – you should be starting to think about how to add it and offer it to buyers.

Digital 84
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Getting Ready for the Next Disruptions in Training and Education

ATD Learning Technologies

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space.

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Getting Ready for the Next Disruptions in Training and Education

ATD Learning Technologies

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space.

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AG08 Day 2

eLearning Development

I do want to highlight one thing John said - America’s large telephone companies are the biggest threat to the Internet. After lunch I went to “I’m Busy Enough…What Do I Need a Second Life For?&# mostly because Angela White (who I met at the conference) was so enthusiastic about Second Life.