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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

Like many enterprise learning companies, we are actively brainstorming ways to incorporate collaborative Web 2.0 technologies into our training programs, but rarely do we find a client that wants to create a robust learning environment comprised of both formal and informal components.

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4 Online Learning Trends That Will Impact the Future of Corporate Learning

TOPYX LMS

There are trends in language, cuisine, music, art, and politics. Because eLearning and corporate learning are often so interwoven, online learning trends shape the arena of corporate learning in particular. Through online learning, companies are effectively developing workers that can meet their needs and help them grow.

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Training vs. Learning and the Role of Mobile Devices | Social.

Dashe & Thomson

Best Buy has tapped into a present-day societal truth: people prefer learning to being taught. Mobile devices are just one set of tools that can be utilized to deliver this flexible, on-demand learning. I live and breathe Minnesota sports and love golfing, boating, skiing, traveling, and attending live music.

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Training vs. Learning and the Role of Mobile Devices

Dashe & Thomson

Best Buy has tapped into a present-day societal truth: people prefer learning to being taught. Mobile devices are just one set of tools that can be utilized to deliver this flexible, on-demand learning. I live and breathe Minnesota sports and love golfing, boating, skiing, traveling, and attending live music.

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Can Learnist Hold the Key to Enterprise Social Learning?

Dashe & Thomson

This idea of recommended learning lessons, or learning paths as we like to call them at Dashe & Thomson, is not new. Learning Management Systems have allowed companies to generate customized lesson plans for their employees for years. I don’t know about you, but I like that pretend scenario.

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Development Mindsets and 70:20:10

Performance Learning Productivity

His book ‘Guitar Zero’ addresses a challenge close to my own heart – that of an adult learning a musical instrument. Marcus’ insights into the learning process reinforce Dweck’s model. Throwing himself into learning guitar at 39 years he describes the learning process as ‘addictive’.

Develop 201
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Making your Life Fun with Gamified Innovations

The Game Agency

Joe formed a division within the company designed to bring the power of gaming to non-gaming clients and this served as the incubator for what eventually become The Game Agency. Earlier in his career, Joe was the Manager of Licensing for Disney Music Publishing and EMI Music.