Remove 2000 Remove Authoring Tools Remove Distance Learning Remove Games
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10 Learning Engagement Platforms

Ed App

EdApp changes the game with its innovative platform features and tools that give learners a whole new learning experience. This mobile learner app is convenient for those who want to learn on the go. The creation of courses is made easier with their user-friendly authoring tool and editable course library.

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10 Great Moments in eLearning History

SHIFT eLearning

The Macintosh, with its free HyperCard program, also helped a generation of tech-savvy teachers make their own software and tutorials for students. Commercial software companies were quick to develop computer-based educational materials and learning games as well. Early 2000s: The Dot Com Boom.

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JOE GANCI – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Joe is also a frequent teacher and presenter at industry conferences and at client sites, especially on the subject of eLearning development tools. His tool reviews appear each month and he is the recipient of several awards for his work in eLearning, including a Lifetime Achievement Award way back in 1999. What is the future?

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Joe Ganci – Crystal Balling with Learnnovators

Learnnovators

Joe is also a frequent teacher and presenter at industry conferences and at client sites, especially on the subject of eLearning development tools. His tool reviews appear each month and he is the recipient of several awards for his work in eLearning, including a Lifetime Achievement Award way back in 1999. What is the future?

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What Can You Expect in 2013?

CLO Magazine

According to a December 2011 issue of Business Insider, the mobile apps analytics firm Distimo said many popular apps were games such as Angry Birds, social networking such as Facebook, Skype and Twitter, and other content such as Google Maps and iBooks. These apps focus on specific content such as playing a game or buying a book.

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Fascinating eLearning Statistics 2022

Learngenix Blog

It could happen through an online course, online educational videos, or the use of other tools. Online learning has experienced a 900 percent growth rate since 2000. Out of these: About 44 percent of them moved fully to an online setup with tools and online platforms. Yet first off, what is eLearning?

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Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Building Better Learning Games - Learning Visions , April 9, 2009 Interested in building casual games for your learners? Focus on casual video games. The report notes that "the market is favorable for learning technology suppliers, despite, or perhaps because of, the recession."