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Top 7 eLearning Statistics & Facts

Upside Learning

eLearning eLearning Facts eLearning Statistics eLearning Statistics & Facts With eLearning use showing gains in nearly every sector and an increasing number of organisations turning to eLearning as they recognise its effectiveness, the eLearning industry is on the fast track. Organisations are adapting/ continuing to adopt eLearning, currently at a rate of 13% per year (a pace that is projected to stay consistent through […].

Going Mobile for Enterprise Learning: Trends & Statistics

Origin Learning

mlearncon 2015 Mobile Learning blended learning strategy BYOD program in place by 2020 Gartner Inc how to increase employee performance Mobile for Enterprise Mobile for Enterprise Learning Mobile Learning for corporates Mobile Learning for Enterprise Mobile Learning for organization mobile learning Statistics Mobile Learning Trends mobile learning Trends and Statistics the power of mobile devices

Interesting Flipped Classroom Statistics

LearnDash

Consider the following statistics: In 2012, 48% of teachers flipped at least one lesson, in 2014 it is up to 78%. Classrooms all over the world are being flipped – and with good reason. More and more studies are revealing that a flipped classroom environment is enhancing learning retention. What is a flipped classroom? For example, taking an online course to learn the content.

8 Surprising Gamification Statistics

DigitalChalk eLearning

We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you. The post 8 Surprising Gamification Statistics appeared first on. Gamification has become much more common in the last few years, in fact, it is now the norm – nearly all eLearning includes some sort of gamification. Sure, gamification may seem great, but what is it and what have the results been like? Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. by 2015 , according to M2 Research. Ryan Jenkins ).

Training Industry Statistics

Kapp Notes

Here are some interesting statistics from TRAINING. 2009 U.S. Training Expenditures (including payroll and spending on external products and services) was $52.2 billion (a 7% decrease from last year) 41% of organizations plan on purchasing online learning tools and systems in the next year. Payroll was $32.9 billion, about a $1 billion dollar overall loss from 2008. 47% of organizations surveyed reported a decrease in training budgets this year. Companies spent $1,036 per learner this year ($1,075 in 2008). 1.5% of companies are using social networking or mobile training methods.

Top 10 eLearning Statistics for 2014 Infographic

PulseLearning

In fact, judging by the following Top 10 eLearning statistics for 2014, the future of the eLearning Industry is brighter than ever. Take a look at the Top 10 e-Learning Statistics for 2014 You Need To Know. The rise in eLearning’s popularity isn’t showing any signs of slowing. Find more education infographics on e-Learning Infographics.

Top 10 eLearning Statistics for 2013

DigitalChalk eLearning

These are 10 eye-opening statistics about the eLearning industry and how they may affect you. The training industry has changed dramatically over the past ten years as eLearning and mobile technologies have gone from early-adopter novelties to mainstream essentials. Of course, there are still plenty of traditional companies who haven’t conformed to the rest of the corporate world.

Top LMS Investment Statistics for 2015

DigitalChalk eLearning

Based on the latest report by training software research site Software Advice , we’ve rounded up a few key statistics on LMS investment plans, benefits, and challenges – as well as how DigitalChalk compares. The post Top LMS Investment Statistics for 2015 appeared first on. One of the common uses for learning management systems (LMS) is to train and educate internal staff and employees within a business. Each organization has unique needs when seeking an LMS provider. Let’s take a look. 32% of users say integrating an LMS with other systems is a moderate to major challenge.

Learning, Web 2.0 and Gaming Statistical Round Up

Kapp Notes

Lately I've posted a number of entries related to statistics for video games, Web 2.0 Learning Statistics Video Games, Education and Entertainment Statistics Learning Statistics from ASTD 2009 State of the Industry Report Random Web 2.0 Statistics Training Industry Statistics _ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide. and the learning industry. Here are a list of the entries.

10 Astounding Statistics about Online Video

KZO Innovations

Online video has gotten big – but seeing just how big it’s gotten may surprise you. And, it’s just going to continue growing! Here are 10 standout stats about online video that are bound to astound you.               1. Approximately 340,000 years worth of online video are watched every day.        2.  500 tweets every minute contain video links.        3. billion videos are watched every day.        4. 68% of viewers share video links.        5.  Over 100 million people take social action on videos every week.        6. 37% of total Internet usage is video streaming. There you have it.

Interesting Mobile Statistics By Tomi Ahonen: mLearnCon

Upside Learning

His presentation was full of interesting statistics about mobile usage among teens and across geographies – all very useful pointers for m-learning developers. Tags: Mobile Learning mLearnCon mLearning Mobile Statistics Tomi Ahonen delivered the first keynote address at the mLearnCon last month in San Diego. His presentation is now available here. There are an estimated 4.2

Participant Statistics – Learning To Teach Online Plus by LearningCafe

Learning Cafe

Here are some participant statistics. LearningCafe is augmenting the Learning To Teach Online (LTTO) MOOC to provide a contextualised learning experience for organisational Learning and Capability professionals. This model is called MOOCsPlus. On June 22. Total Number for Participants for LTTO + = 102. Number of organisations involved = 51. Number of Participants from Organisations.

10 Statistics on Corporate Training and What They Mean for Your Company’s Future

SHIFT eLearning

In this post, we look at ten key statistics, and what they mean for your company's future. Benjamin Franklin once said “an investment in knowledge pays the best interest”, and we think Mr. Franklin got it spot on. Training isn't something that's 'nice' to have in your organization. It's an absolutely vital part of a company's long-term investment and growth strategy.

How Should You Present Statistics So People “Get” Them?

ej4 eLearning

In business, few things carry more weight than a well-researched statistic. The post How Should You Present Statistics So People “Get” Them? And few things are just as easily misunderstood. Why are stats so perplexing? Put simply, our brains are not wired to readily understand abstract percentages and large numbers. They are much better at comprehending smaller groupings and relationships. To get a fact across, it [.]. appeared first on. eLearning Content Training & Development presenting data in training courses presenting stats in training

mLearning: Smartphone statistics and the impact they have on learning

Zephyr Learning

We have isolated a few of the statistics to highlight why understanding this is important for mlearning. Statistics are based on UK analysis of smartphone users. Statistic 1. Based on these statistics, it would be fair to say that more than 62% of an organisations workforce have access to a smartphone. Statistic 2. Statistic 3. So, what makes a good app?

Key eLearning Statistics for 2015

Atrixware

The post Key eLearning Statistics for 2015 appeared first on Atrixware E-Learning Solutions. I love the looks I get from people when I tell them what I do for a living. It’s kind of a blank, yet knowing stare, mixed with a head nod that clearly says “Oh! You’re a writer.” ” Then, when I add eLearning into the mix I tend to lose them completely. billion in 2010.

#LAK11 a free and open #elearning course on #statistics starts today, join!

Ignatia Webs

The open learning platform SCoPe is starting a Massive Online Course (MOOC) on Learning & Knowledge Analytics 2011 – LAK11 – is an open course that will be offered from January 10 – February 20, 2011. LAK11 serves as an introduction to the growing field of analytics in teaching, learning, training, development, and organizational knowledge. There is no fee to participate.

Corporate Training’s $70+ Billion Dirty Secret

KnowledgeStar

Art Kohn Bersin Brain Continuous Learning Corporate Learning corporate training Education elearning Future of education future of learning instructional design L&D Learning and Development Learning Blogs learning technologies Learning Technology MOOC Training & Development Bersin research cognitive psychology Corporate Training online learning retention rates statistics on training training retention

Random Web 2.0 Statistics

Kapp Notes

Statistics gathered from a number of different sources. Facebook Statistics ) On Facebook, the average user has 130 friends on the site with more than 8 billion minutes spent on Facebook each day (worldwide) providing approximately 45 million status updates each day. Here are some interesting Web 2.0 Web 2.0 same source as above) Web 2.0 percent of all search queries in October 2009.(

Course Statistics: Time Spent On Course by Student

DigitalChalk eLearning

The post Course Statistics: Time Spent On Course by Student appeared first on. Curious as to how long students spend taking your course, or maybe just the elements within your course? DigitalChalk allows you to easily review time spent on a course by a student with just a few clicks. Viewing time spent under the ‘Instructor Gradebook’. Viewing time spent under the ‘Administration’ tab.

New QR Code generator: Visualead

Dont Waste Your Time

Naturally if you want to make the most of the full statistical analysis and support/reporting you’ll need to upgrade and pay then something, but the free version is a good start before you go further. QR Codes Analytics Avatar QR Code Statistics Wow, something must be going on … two posts on QR Codes in a week? Related posts: Custom QR Code generator #QRCode.

14 Must-Know e-Learning Stats

KZO Innovations

Here are 14 top eLearning statistics for 2015 that every e-Learning professional should know! Featured-Blog eLearning elearning statisticsCountless reports, surveys, and studies have shown that the e-Learning industry isn’t showing any signs of slowing down. In fact, an increasing number of individuals, corporations, and institutions are turning to e-Learning as they recognize its effectiveness and its convenience. The number of learning technologies available has doubled in the last five years. 81% of learners are responsible for managing their own personal development.

Beginning Instructional Authoring: Readability Statistics Help You Sound Human by Patti Shank

Learning Solutions Magazine

Does your content read like a history textbook or a government document? It doesn’t have to be dry. as dust. Here’s how to use tools you probably already have to put some life into learning! Design Techniques Getting Started

Learning Statistics

Kapp Notes

Here are some interesting statistics about learning. These types of informative statistics appear in ASTD’s annual State of the Industry report. Of course, the data was collected before the great finanical meltdown but still interesting data According to ASTD, an organization of professional learning and development practiioners: ASTD estimates that U.S. organizations spent $134.39 billion on employee learning and development in 2007. Nearly two-thirds of the U.S. total ($83.62 The remainder ($50.77 Currently, NIIT services 5,00,000 students in 32 countries and 750 centres.

Playing by numbers

E-Learning Provocateur

consulting influence business partner c-suite client data internal customer L&D Learning Cafe manager metrics numbers performance relationship management ROI scorecard stakeholder management stakeholders statistics training training departmentThe theme of last week’s Learning Cafe in Sydney was How to Win Friends and Influence Learning Stakeholders. And that makes sense to me.

5 Stats proving the value of personalised learning

Growth Engineering

Personalised Learning personalised learning research statisticsWhen you have to deliver training to an entire organisation, it can be tempting to try to find some kind of one-size-fits-all solution. All too many systems end up using this approach, but if you don’t appeal to your learners on an individual basis, they’re going to check out.

Random 3D Virtual World Statistics

Kapp Notes

Sitting at my virtual desk gathering statistics. Here are some interesting Virtual World Statistics gathered from a number of different sources. What statistics or links would you like to add? __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide. In the fourth quarter of 2009, total registered accounts in the virtual worlds sector reached 803 million. This is a 19.7% (132m) quarter on quarter increase, from 671m registered accounts in the third quarter of 2009. From US lagging behind UK in virtual goods uptake.

The unscience of evaluation

E-Learning Provocateur

When comparing numbers, statistically valid methods such as Analysis of Variance are required to get significant results. 6. evaluation data experimental design L&D learning outcomes measurement science statistics trainingEvaluation is notoriously under done in the corporate sector. And who can blame us? Alas, today’s working environment favours activity over outcome.

The unscience of evaluation

E-Learning Provocateur

When comparing numbers, statistically valid methods such as Analysis of Variance are required to get significant results. 6. evaluation data experimental design L&D learning outcomes measurement science statistics trainingEvaluation is notoriously under done in the corporate sector. And who can blame us? Alas, today’s working environment favours activity over outcome.

Non-conscious learning - a play with statistics

Clive on Learning

Recently I've been reading Eric Jensen's book Brain-Based Learning , and this took me to some work done by Dr Emile Donchin at the University of Illinois in 1986. Apparently, Donchin and his associates conducted some research which appeared to show that more than 99% of our learning is nonconscious. The article goes on to make a series of interesting recommendations for ways in which teachers can do a better job, but that's not what really intrigued me. So, are our efforts at controlling what people learn doomed? Are those hours spent preparing learning objectives wasted?

A Few 2010 Training Industry Statistics

Kapp Notes

Every year Training puts out a “state of the industry report&# well worth the read. Here are a few highlights: Average training expenditures per learner in 2010=$1,041. Average hours of training per employee=40.1 (up 9 from 2009). 32% of training budgets decreased in 2010. 61% of Mandatory or Compliance Training is delivered online. 23% of Executive Development is delivered online. 76% of companies do not use podcasting as a method of training. 51% of companies do not use application simulation tools for learning. The average expenditure for training outsourcing was $257,871 in 2010.

Interesting statistics sort of related to learning

Bottom-Line Performance

I’ve read some interesting posts and web articles lately on topics that are relevant to formal and informal learning. 1) Line length and readability/comprehension online. For years, I abided by the rule that users (aka learners in my setting)  liked reading text that was formatted into lines of about 4 inches in length.  Longer line lengths reduced comprehension.  Well, now I am not so sure. reviewed a study done on line length and reading comprehension. Turns out a really long line length of 10 inches may be better than the 4 inches I thought was best. will regularly post content.

Video Games, Education and Entertainment Statistics

Kapp Notes

Here is a recap of some facts assembled by the Entertainment Software Association : A total of 254 universities and other institutions of higher learning in 37 states and the District of Columbia now offer courses and degrees in computer and video game design, programming, and art. California is home to 46 institutions of higher learning offering such courses or degrees. Other states in the top 10 are: New York (21); Texas (20); Florida (19); Illinois (16); Pennsylvania (12); Massachusetts (11); Washington (9); Georgia (8); Arizona, Michigan, and Colorado (7). billion.

The Power of E-learning

Gyrus

Let us show you some interesting facts and statistics that we have gathered from various research reports and findings. E-Learning has seen an accelerated growth in the last decade, and the growth will continue to take place for the foreseeable future. The post The Power of E-learning appeared first on Gyrus. learning elearning eLL

Training Industry Statistics

Take an e-Learning Break

Taken from Knapp Notes Blog ( [link] ) Here are some interesting statistics from TRAINING ( [link] ) 2009 U.S. Training Expenditures (including payroll and spending on external products and services) was $52.2 billion (a 7% decrease from last year) 41% of organizations plan on purchasing online learning tools and systems in the next year. Payroll was $32.9 billion, about a $1 billion dollar overall loss from 2008. 47% of organizations surveyed reported a decrease in training budgets this year. Companies spent $1,036 per learner this year ($1,075 in 2008).

5 Stats about e-Learning That Might Surprise You

SCORM Explained

If you’re within the industry or want to become involved in this burgeoning field, here are just some of the many statistic Read More. 2015 is the year of e-Learning. Technologies continue to evolve, the way we learn is unrecognisable from a decade ago and more and more people are picking up mobile devices to take courses. The post 5 Stats about e-Learning That Might Surprise You appeared first on SCORM Explained. Learning e-learning elearning lms

SCORM 55

A Statistical Approach

eContent

Going back to my high school days in the early 70's I've always needed to know how to use statistics for solving technical problems. Back then I used a slide rule; now I use a high power PC. Hopefully my answers are still correct! One software package that I have used in recent years is Minitab. Recently I found an excellent online text book which covers Minitab 15.