Serious Games & e-learning Gamification #ICELW Concurrent Session Notes
Learning Visions
JUNE 12, 2014
And the gamer interacts on an Interpersonal Level (Teams) (small group history/cohesion/goals, coop/competitive dynamics, learning objectives, etc.) Purpose/(educational) objectives – learning objectives 2. Purpose/(education) objectives – learner-centered needs analysis 3. Did we achieve that as a company?
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