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Virtual Presentation – Ten eLearning Predictions for 2010

Tony Karrer

Back in 2006, Tony was talking about eLearning 2.0 and it's long term impact on workplace learning. Tony promises to deliver a fast-paced, interactive discussion that will look at trends around social and informal learning, mobile, authoring, learning management systems, and others. eLearning Technology.

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Top 100 Learning Game Resources

Upside Learning

Additional Resources for Digital Game-Based Learning. Why Are Video Games Good For Learning? using the technology of today, in the classroom today. Simulation Games – A Learning Tool. Video games and the future of learning. moving learning games forward. 36 Learning Games to Change the World.

Games 280
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Top 100 Learning Game Resources

Upside Learning

Additional Resources for Digital Game-Based Learning. Why Are Video Games Good For Learning? using the technology of today, in the classroom today. Simulation Games - A Learning Tool. Video games and the future of learning. moving learning games forward. 36 Learning Games to Change the World.

Games 280
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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

David Wilkins in Learning 2.0 If the learning organization doesn’t get into that 70 percent and use social media, they’re going to get left behind. It’s a call to action for learning to become really involved in social media in order to facilitate and enable informal learning.

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LCB Question for December - Past Year, Present Challenges, Predictions

Tony Karrer

The questions this month are: What will you remember most about 2006? What will you remember most about 2006? I believe that I will remember 2006 as one of the more important transition years for me. I believe that I will remember 2006 as one of the more important transition years for me. So it may take a few posts.

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Cammy Beans Learning Visions: Adobe/Bersin Overview of the eLearning Industry

Learning Visions

E-learning Market Overview Key findings Industry Data Corporate Training Market is BIG -- almost $56 billion in the U.S. Provide support for SME online, resources, rapid e-learning chunks. 72% of training content is used informally. How are they learning now? How will the applications be used?

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SMBs and Social Learning Technologies

Janet Clarey

Goals pretty evenly spread among rapid e-learning (consumption and development), reduce costs, support informal learning, improve productivity. Organizations are just beginning to use social media technologies and few are using the social learning technologies available in their LMSs. need access to SMEs.