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Cammy Beans Learning Visions: Second Life Backlash and Controversy

Learning Visions

And Im not implying that Im a Second Life naysayer. 1) Donald Taylor provides a little summary of some of the recent talk in Second Life Backlash: After all the hype Second Life has had, there is bound to be some push back. But they do like to use it to visit new places or do group activities." Real concerns.

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Cammy Beans Learning Visions: Emerging Technologies in e-Learning

Learning Visions

Instructional designers can take the tools and create a good learning experience or not. Self-direct learning experience == a standard course prepared and available on a web site. Learning objects: standard small chunks put together and done in a rapid e-learning experience. People dont learn in chunks.

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Cammy Beans Learning Visions: 31 Days: Days 17, 18, 19, 20, & 21

Learning Visions

Nevertheless, Im trying to keep up. To complete this task, I attempted to write a summary with some links to my story and other useful instructional design resources. Then again, Im not trying to stay on top of hundreds of comments a day. Then again, Im not trying to stay on top of hundreds of comments a day.

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Cammy Beans Learning Visions: Women, Gaming & the Guild Master Ceiling

Learning Visions

But very few of them were/are active game players and, as a rule, did not consider themselves gamers. Im concerned that women will be excluded if such a focus is put on gaming skills -- or at least the gamer label. In Gamasutra, John Henderson has posted about a summary of a presentation by Dona Bailey. 6:37 PM Karl Kapp said.

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Cammy Beans Learning Visions: Gadgets, Games and Gizmos for Learning

Learning Visions

Im a linear reader in recovery and have been actively learning how to skim books and not feel guilty about it. Lots of practical ideas and examples for turning basic teaching points into learning games -- from casual games to teach facts and concepts, to detailed simulations that teach procedures and problem solving.

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Cammy Beans Learning Visions: Multi Generational Learning in the Workplace

Learning Visions

Wednesday, February 25, 2009 Multi Generational Learning in the Workplace My notes may be spotty here.eating and twittering. Brandon Hall: Multi-Generational Learning in the Workplace webinar with Janet Clarey. Update: Janets own post with her summary is surely more worthwhile reading than my notes.] Do it when you want.

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Cammy Beans Learning Visions: e-Learning Guild Mobile Learning Report

Learning Visions

Definition of mLearning: "An activity that allows individuals to be more productive when consuming, interacting, or creating information, mediated through a compact digital portable device that the individual carries on a regular basis and has reliable connectivity and fits in a pocket or purse." Reusing your content in flexible ways.