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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

And discovered that Singapore has a robust games industry, here is some information about the games industry in Singapore. The information about the games industry can be found on the web site of Singapore’s Media Development Authority. Information about the MIT-GAMBIT Game Lab program, which has ended, can be found here.

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Nine Training Alternatives to ‘Correct’ and ‘Incorrect’

Mindflash

There are many strategies for providing feedback, depending on the context and type of instruction, the objectives of the learning activity, and the audience’s level of expertise. Analog World: Some of the most ideal feedback replicates what happens in the analog world. It’s one way to avoid a huge design and development effort.

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Gamification doesn’t mean developing games and there’s more!

Eat Learn Repeat

Gamification has been frequently talked about as one of the most happening trends in Learning and Development chapter. Research says that Gamification can help teach higher order skills in a fun based way. There have been some misconceptions about Gamification as to what are the prerequisites required to understand this subject.

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“Brain Freeze: Does your eLearning System Cause Learning Paralysis?”

Vignettes Learning

Synthesis: The advent of technology options can be exciting. How many of us are guilty of these: answering emails while having dinner with our families; feeling left out when you miss the most recent tweets; unable to set aside the iPad and continuously checking Facebook while playing “Angry Birds?”

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What Angry Birds Can Teach Us About Instructional Design

Mindflash

You’re probably familiar with Angry Birds, the massively popular iPhone game. What is it about this game that’s so addictive? And how can learning and development pros tap into that stickiness to get people this excited about training programs? There’s no right or wrong way to play Angry Birds.

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#TrainChat Wrapup: What Trainers Can Learn From Angry Birds

Mindflash

On Friday the Daily Mindflash once again hosted a Twitter chat with contributor David Kelly, in which we discussed his latest article, “ What Angry Birds Can Teach Us About Instructional Design.” David Kelly ( @LnDDave ): I find Angry Birds fascinating from an engagement standpoint.

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What the Horrible Video Game E.T. Can Teach Us About Training

Mindflash

A few weeks ago, I explored the connections between instructional design and the critical and commercial success of the video game app Angry Birds , and how many of the same principals that made that game so popular could be co-opted into training programs. is nowhere near as ubiquitous in 2012 as Angry Birds.

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