Kapp Notes

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A little about “Promise of 3D Environments for Learning and Collaboration”

Kapp Notes

The neutrality of the virtual world context dissolves the feeling of distance or isolation that remote geographies often feel relative to the home-country of the enterprise or individual.

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3D Virtual Worlds are NOT Dead, Dying or Disappearing

Kapp Notes

ProtonMedia and ProtoSphere continue to make virtual worlds work for the enterprise. They are a partner with Microsoft in a big way, they have an immersive, social, learning & collaboration enterprise environment available in the SaaS cloud. The platform is great for easy firewall access. Vendors Go Beyond the Classroom.

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Recent Second Life Happenings: Going Corporate

Kapp Notes

Second, on November 4th (tomorrow), the behind-the-firewall release of Second Life will go public. Rumor has it that pricing for the behind the firewall Second Life Enterprise starts at $55,000 and that it will be handled by a value-added network of service providers (see more below.) See more at The Linden Prize.

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Save Yourself Time and Money--Before Implementing a Virtual World, Do an Analysis

Kapp Notes

Jumping into a virtual world can provide a competitive advantage, facilitate collaboration and provide virtual role-plays across the enterprise but, if a careful analysis is not done before taking the leap into virtual worlds, disaster could loom. Conducting a virtual brainstorming session. Technical Considerations.

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What’s Happening with OLIVE? Find Out.

Kapp Notes

OLIVE commercial sales are focused on providing enterprise-wide solutions for financial services, pharmaceutical, insurance, healthcare and life sciences, energy, technology, and consulting markets. I support global commercial business sales, international virtual initiatives, and assist on government virtual world projects.

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Implementing a Virtual World

Kapp Notes

The paper is called Recipe for Success with Enterprise Virtual Worlds written by Chris Badger, the VP of Marketing. Working through corporate firewalls. OLIVE is an open, distributed client-server platform for building private, realistic virtual worlds.