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There’s a right way and a wrong way to gamify learning

Axonify

Gamification has been a hot buzzword in the learning space for awhile. All kinds of learning tech—from the LMS to the simple mobile apps—all claim to incorporate gamification. It’s why 80% of Forbes 2000 companies had plans as far back as 2014 to introduce gamification into their learning programs.

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Maximizing Student Achievement through Innovative K12 Publishing Practices

Kitaboo

The global digital education publishing industry is on an upward climb, with a market share estimated to cross $41,498.9 K-12 students are growing accustomed to digital learning environments, which not only impart a lesson from their educational curriculum but also make it engaging. Learn more- Get in touch with us!

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The LMS – Let’s Set The Record Straight

eLearning 24-7

I should add the Learning Platforms is the second biggest segment because a Personal Dev Platform, or Employee Experience Platform, where learning is the core component, is in essence, a learning platform. Regardless, the number of 100% true LXPs, as they were defined, is minimal in the entire industry of learning systems.

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Did you know?

eLearning 24-7

Well, just now you learned of these amazing tidbits. As there are a lot of interesting tidbits across the board, so are there within the e-learning space, specifically around learning systems. Did you know that learning system vendors see the Customer Excellence Pledge as a must need in the industry?

Metrics 64
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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

Wikipedia Digital representation of an intended or actual real-world physical product, system, or process (a physical twin ) that serves as the effectively indistinguishable digital counterpart of it for practical purpose. Especially those who are in retail, hospitality, products/services industries.

Digital 84
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Exploring eLearning Standards for the WordPress LMS Industry with Andy Whitaker at Rustici Software

LifterLMS

We’re working together to create a with the goal of creating an e learning standard to make our tools more interoperable, like at a foundation level, but on the broader picture. But the e learning industry is also huge and there’s there’s different worlds there. In the e-learning industry.

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Interview with Instructional Design Pioneer, Dean Pichee

eLearning 24-7

Then at some point, WBT appeared (now referred to as elearning courses and content by way too many vendors – when it actually was devised as an umbrella term and spelled e-learning). The modem speeds, and yes I am saying modem, was 12.2Kbs, then it went up, and in 2000, a whopping 56.6Kbs. Speed demons!