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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

2] When combined with Spaced Retrieval the effect is multiplied. Spaced Retrieval involves providing students with quiz or course content spaced over time and it, too, is among the most robust findings in educational psychology research. [4] It’s a significant problem.”

Research 223
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Join our global #EDENchat

Learning with e's

We enjoyed a great first #EDENchat of the season during the EDEN Research Workshop when my colleague Antonella Poce hosted the Twitter session last week. Posted by Steve Wheeler from Learning with e's. The archive of that chat can be found here on Storify along with 25 other previous chats. We will announce these soon.

Global 40
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Keynote Resources from #LUC2017

Kapp Notes

In addition, content or learning tasks that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration. Research has shown that challenge is correlated with both intrinsic motivation and motivation related to the desire to seek competence and self confidence. So give learners control.

Resources 114
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Did you know?

eLearning 24-7

Well, just now you learned of these amazing tidbits. As there are a lot of interesting tidbits across the board, so are there within the e-learning space, specifically around learning systems.

Metrics 64
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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

issue, based on my research it is a Germany issue, a Canada issue, and as noted earlier, a European issue. although before adding it your learning system or learning tool, you should investigate and ascertain what if any consequences could come about by doing so. Centra, was available in the EdTech space in the late 90’s.

Digital 84
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Gamification in E-Learning – Are you really learning?

eLearning 24-7

Billion dollars by 2016 (M2 Research). 70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). 53% believe that by 2020, gamification will be wide spread (Pew Research Center, based on those surveyed). Incentive Points = Learning. So, how does this apply to gamification? Not at all.

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Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

Learnnovators: What are the latest trends in organizational learning & development, and performance support? What do some of the interesting research findings and survey results point to? Clark: The research isn’t heartening. How do you educate your clients about the most effective approaches to learning?