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Are We Using Bloom’s Taxonomy Correctly?

Magic EdTech

While most of us know Bloom’s taxonomy but for the benefit of others, Bloom’s Taxonomy is the systematic classification of the processes of thinking and learning.Benjamin Bloom and his fellow educationists identified three dimensions of educational activities: Cognitive (Knowledge), skills (psychomotor) and Attitude.

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SOLUTIONING IMPLICATIONS OF HEGEMONY

Learnnovators

Now, into those already deep waters, throw in added requirements of Dude’s sensitivity to inclusivity, hegemonic and/or privileged views and attitudes… I think we can safely say that it ain’t gonna happen! P., & Finkelstein, L. Generationally based differences in the workplace: Is there a there there? Prensky, M. From On the Horizon.

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Is this thing on? Tips for measuring course effectiveness and return on investment

Obsidian Learning

While Level 1 evaluation does provide insight into the immediate impact of training on the learner, it is important to remember that Level 1 is only the beginning of an effective evaluation plan; the full range of evaluations (Level 2 and above) must also be used in order to gain a thorough picture of training effectiveness (Wallace, 2001).

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The Real Truth about ROI – the Learning Performance Model

CrossKnowledge

Koys, 2001; Saks 2006; Tett & Meyer, 1993). Various academic studies found a positive relationship between employee commitment and access to training (Bartlett, 2001) as well as the perceived extensiveness training and development opportunities offered by one’s firm (Erhard et al., For example, in their meta-analysis Meyer et al.

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Games To Gamification

Learnnovators

They created the MDA (Mechanics, Dynamics, and Aesthetics) framework in 2001 to improve game analysis. It can change attitudes from ‘I have to’ to ‘I want to’. One such research was conducted by game designers and researchers, Hunicke, Marc LeBlanc, and Robert Zubeck. Game mechanics are the basic building blocks of a game.

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GAMES TO GAMIFICATION

Learnnovators

They created the MDA (Mechanics, Dynamics, and Aesthetics) framework in 2001 to improve game analysis. It can change attitudes from ‘I have to’ to ‘I want to’. One such research was conducted by game designers and researchers, Hunicke, Marc LeBlanc, and Robert Zubeck. Game mechanics are the basic building blocks of a game.

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The 70:20:10 Model – Today, Tomorrow & Beyond

Learnnovators

Together with the process called ‘training needs analysis’ (the output of which invariably results in training), I think the conspiracy of convenience has represented one of the two major barriers to effective workforce development during the past 50 years. This conspiracy of convenience used to be rife.