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3 Tips for Integrating Humour into Teaching

KnowledgeOne

Foll, 2007; Garner, 2005; Guégan, 2008; Ziv, 1979; Rißland and Gruntz-Stoll, 2009. Having worked as a journalist and educational designer, she is interested in everything related to learning: from educational psychology to neuroscience, and the latest innovations that can serve learners, such as virtual and augmented reality.

Teach 59
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7 strategies for in-depth learning

KnowledgeOne

Integrate the search for meaning into one’s approach. Synthesis based on Marton and Säljö, 1976; Rhem, 1995; Wolfs, 1998; Cossette and Larue 2005; Biggs, 2007; Larue and Hrimech, 2009). Here are seven strategies that are essential for in-depth learning. Wish to learn, whether that intention is personal, social or academic.

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Humour and Learning in 3 Questions

KnowledgeOne

They reveal, among other things, that humour helps create an atmosphere conducive to learning, attracts the attention of learners, and stimulates their creativity and motivation (Foll, 2007; Garner, 2005; Guégan, 2008; Ziv, 1979; Rißland and Gruntz-Stoll, 2009). Related articles: 3 Tips for Integrating Humour into Teaching.

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The Crucial Role of Emotions and “Skilled” Intuitions in Learning

KnowledgeOne

Like other forms of learning and interacting, building academic knowledge involves integrating emotion and cognition in a social context. Instead, they chose to interpret the results of a body of neuroscientific research using the Iowa Gambling Task (IGT) paradigm (Bechara, Damasio, Tranel, & Damasio, 2005).

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5 E-Learning Forecasts for 2012

eLearning 24-7

Augmented Reality and Kinect. There are consumer locations that have implemented augmented reality without using a mobile device to view it. Augmented reality opens those doors. Expect a few commercial vendors to jump into the augmented reality space for e-learning. ” The Future. #1.

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Virtual reality for pain management

KnowledgeOne

Virtual reality is a fascinating technology that allows users to immerse themselves in a dynamic, adaptive, 3D, 360-degree synthetic world where they can move and interact with tactile and sensory feedback simply by wearing a headset and using haptic gloves or controllers. 10 Advantages of Virtual Reality for Learning.

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Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

. “Far from divorcing emotions from thinking, the new research collectively suggests that emotions, such as anger, fear, happiness, and sadness, are cognitive and psychological processes that involve the body and mind (Barrett, 2009; Damasio, 1994/2005; Damasio et al.,