Remove 2006 Remove Analysis Remove Content Remove Gamification
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Front-End Analysis: Improving Performance

Dashe & Thomson

As I am straddling the line between performance improvement and instructional design, I have been mulling over the use of Front-End Analysis and thinking about whether it would apply to the performance problems that we so often see associated with implementing ERP systems. Cause analysis. Front-end Analysis.

Analysis 190
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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. Here is some content and references. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Combining Zombies and Running…Gamification of Exercise. Sneak Peak: My Book on Gamification of Learning and Instruction.

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Why we learn more at play ? gamification and rewards for learning

Ed App

According to a meta-analysis in a study conducted by the University of Colorado Denver Business School ‘employees trained on video games learned more factual information, attained a higher skill level and retained information longer than workers who learned in less interactive environments.’ Kapp (2012). New York, NY: Pfeiffer, p.10.

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Why we learn more at play ? gamification and rewards for learning

Ed App

According to a meta-analysis in a study conducted by the University of Colorado Denver Business School ‘employees trained on video games learned more factual information, attained a higher skill level and retained information longer than workers who learned in less interactive environments.’ Kapp (2012). New York, NY: Pfeiffer, p.10.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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#ASTDTK14 Slides and Resources

Kapp Notes

Here is an example of gamification in action. The Gamification of Retail Safety and Loss Prevention Training. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Here is Chapter One of “The Gamification of Learning and Instruction.” Reference: Yee, N., & Bailenson, J.N.

Slides 203
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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Here is some content and references from the presentation. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. How is Gamification Different from a Game?

ASTD 228