article thumbnail

ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Companies Mentioned. Zombies Run.

ASTD 228
article thumbnail

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Combining Zombies and Running…Gamification of Exercise. Sneak Peak: My Book on Gamification of Learning and Instruction.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

ASTD Philly 2013 Presentation Resources

Kapp Notes

The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Two Types of Gamification. How is Gamification Different from a Game? Combining Zombies and Running…Gamification of Exercise. Reference: Sitzmann, T.

ASTD 150
article thumbnail

ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Gamification of Learning from Karl Kapp. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Two Types of Gamification. How is Gamification Different from a Game? Here are the slides from the presentation.

ASTD 150
article thumbnail

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Combining Zombies and Running…Gamification of Exercise. Sneak Peak: My Book on Gamification of Learning and Instruction. Here are the slides from the presentation.

ASTD 195
article thumbnail

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Combining Zombies and Running…Gamification of Exercise. Sneak Peak: My Book on Gamification of Learning and Instruction. Here are the slides from the presentation.

ASTD 119
article thumbnail

Trends in Learning: What’s Latest!

Origin Learning

A 2013 Accenture survey on Skills and Employment Trends revealed that a large skills gap exists in most businesses. With development software such as Lectora mobile that update the offline learning content on the LMS too, the demand for mlearning is higher than ever. 4. Gamification. 2. Elearning and smarter LMSs.

Trends 196