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Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

The real world has never been enough. Little did he know that we’d be reaching a point that we’re finally altering (or “augmenting”) not just the physical world around us, but reality itself. Sure, augmented reality is nothing new. Is Augmented Reality Learning the future of eLearning?

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What’s Next for Learning & Technology – Resources Shared at #eLGuild

David Kelly

On February 15, I had the pleasure of delivering a session during the eLearning Guild’s Future of Learning Summit exploring the evolving world of the learning professional. Marc My Words: Google Glass as Wearable Performance Support by Marc Rosenberg. 2015 Reflections on Games and Gamification for Learning by Karl Kapp.

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How E-learning for Health Changed After Covid-19

Spark Your Interest

Even before Covid-19 took the world by storm, the World Health Organization (WHO) knew e-learning for health was important. Placing more extreme stress on the healthcare systems of countries around the world. Do a google search on ‘challenges in the healthcare sector’. World Health Organization. Then came Covid-19.

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2019 eLearning Predictions – Hype Curve

Web Courseworks

At the Peak of Inflated Expectations in the general startup world, blockchain has just crossed the threshold for inclusion in our eLearning hype curve. AI powers your Netflix recommendations and your Google translations. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience.

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The Now and Next of Learning & Technology: Slides and Additional Resources

David Kelly

The world of training and development is being rapidly changed by the evolving world of technology. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Marc My Words: Google Glass as Wearable Performance Support by Marc Rosenberg. Virtual Reality. Augmented aReality. by Paul Leavoy.

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What’s Next for Learning & Technology – Resources Shared at #LTSF17

David Kelly

On June 13, I had the pleasure of delivering a session at the Learning Technologies Summer Forum exploring the evolving world of the learning professional. Marc My Words: Google Glass as Wearable Performance Support by Marc Rosenberg. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Games-Based Learning.

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What’s Next for Learning, Technology, and Our Profession – Resources Shared at #ATDTK

David Kelly

On January 11, I had the pleasure of delivering a session at the ATD TechKnowledge Conference exploring the evolving world of the learning professional. Marc My Words: Google Glass as Wearable Performance Support by Marc Rosenberg. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Games and Gamification.