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Top 11 Learning Technology Trends from LTSF 2019

gomo learning

We recently attended Learning Technologies Summer Forum 2019 at the ExCeL in London. Top Learning Technology Trends of 2019. Cue the example of David’s son looking at YouTube instructional videos for a new toy, while the instructions sat in their box, neglected and still in their plastic wrapping.

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March of the robots

Learning with e's

As I wandered around the show this year, skilfully sidestepping the ministrations of a host of staffers dressed up as grizzly bears, transformers and astronauts, all trying to sell me their latest shiny toys, and politely refusing their offers of glossy brochures and leaflets, I noted that the most predominant displays seemed to feature robots.

Toys 62
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Where have all the women gone? Finding equilibrium between board room and romper room

CLO Magazine

women and strategic recommendations for employers to implement or enhance specific programs and policies to recruit and retain women. A 2019 study by Ready Nation found of the 14 million parents with children under age three in the U.S., 78 percent—or 11 million—are working parents. In-home elder care?

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Next-gen Retail Training: Can Salespeople Really Change Lives?

Litmos

More than 9,100 retail stores are expected to close by the end of 2019. And remember, we're comparing diamonds to soap to toys here, so it's definitely not similar products. Strategic, centrally managed training programs enable leading companies to deliver consistent, continuous learning to sales staff anytime, anywhere, on any device.

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

These are just some excerpts from Cisco’s Visual Networking Index: Global Mobile Data Traffic Forecast Update for 2014 to 2019, but they clearly prove a point. Because of increased usage on smartphones, smartphones will reach three-quarters of mobile data traffic by 2019. According to Gartner Inc., Augmented Reality for mobiles.

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Virtual reality for pain management

KnowledgeOne

Virtual reality is very versatile and allows the creation of customized programs and scenarios in immersive universes that, depending on the needs, can be realistic or not. interactive toys, electronic games) have been extensively studied and decrease pain and anxiety (Koller & Goldman, 2012). Both passive distraction (e.g.,

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Josh Bersin, global industry analyst, on how Immersive Learning is poised to disrupt L&D

STRIVR

Derek Belch: I want to kick off with talking about the 2019 report from Deloitte that just came out. We’ve got all this stuff we’ve thrown at people at work — the HR programs, the training programs, the onboarding programs — and they can’t absorb it all. Those were really effective programs, but they weren’t scalable.