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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

On Feb 15, 2010, at Mobile World Congress 2010, Adobe announced Adobe AIR for mobile devices, a consistent runtime for standalone applications which is an outcome of Adobe initiated Open-Screen project. Adobe also unveiled Flash platform 10.1 To begin with it will be available on Android in 2010.

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5 reasons to shift from Flash to HTML5 for Mobile Learning

Kitaboo

Till some time ago, Flash was the software of choice for creating videos and animations. Rapid updates in Flash made it prone to crash. Steve Jobs, the founder of Apple, withdrew support to Flash in its iOS platforms in 2012, given the numerous malfunctions that happened due to it.

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The Open Screen Project – Will It Succeed?

Upside Learning

Adobe recently announced AIR for Mobile devices. This is an outcome of the Adobe initiated Open Screen Project , which was started a couple of years back. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The war between Adobe and Apple just got hotter. Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. With the announcement of iPhone OS 4.0 for developing iPhone and iPad applications. or AIR 2.0.

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Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning

mLearning Revolution

There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. Let me explain.

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Learning Designers have 3 Choices Regarding Mobile Learning [#mLearning]

mLearning Revolution

This report got me thinking about what this mobile future means to our Learning Industry, and I concluded that as Learning Designers, we basically have 3 choices regarding the need to mobilize learning: Do Nothing. Mobilize Learning by Optimizing it for Touch. That’s only half the battle.

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These Stats Bode well for Mobile Learning

mLearning Revolution

I believe we are getting very close to a ‘mobile-first’ approach to developing content and I can’t wait to see we can come up as a community when it comes to mobile learning design. Apple surpassed Hewlett-Packard in PC sales and revenue. Apple sold 15.4 via The HTML5 boom is coming.