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5 reasons to shift from Flash to HTML5 for Mobile Learning

Kitaboo

Till some time ago, Flash was the software of choice for creating videos and animations. Rapid updates in Flash made it prone to crash. Steve Jobs, the founder of Apple, withdrew support to Flash in its iOS platforms in 2012, given the numerous malfunctions that happened due to it.

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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

Adobe also unveiled Flash platform 10.1 Flash is the favorite delivery platform (development tool) for eLearning courses due to its huge install-base and ability to produce engaging content. Mobile device platforms are diversified – from screen sizes to the operating-systems driving the devices.

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The Open Screen Project – Will It Succeed?

Upside Learning

The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. Obviously, using Flash platform tools offered by Adobe. Also porting Flash runtimes on handheld devices has been made royalty free (which wasn’t the case earlier).

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The war between Adobe and Apple just got hotter. Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. With the announcement of iPhone OS 4.0 for developing iPhone and iPad applications. or AIR 2.0.

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HTML5 and Flash: Two Ways to Create Interactivity in Mobile Learning

Vikas Joshi on Interactive Learning

Most e-learning developers assume the availability of the free Flash plug-in on the learner's browser. When you get mobile, the world changes rapidly. Some mobile devices may support Flash, others don't. The Apple iPad, iPhone and iPod are examples where your Flash elements simply won't work.

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Learning Designers have 3 Choices Regarding Mobile Learning [#mLearning]

mLearning Revolution

This report got me thinking about what this mobile future means to our Learning Industry, and I concluded that as Learning Designers, we basically have 3 choices regarding the need to mobilize learning: Do Nothing. Mobilize Learning by Optimizing it for Touch. That’s only half the battle.

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These Stats Bode well for Mobile Learning

mLearning Revolution

I believe we are getting very close to a ‘mobile-first’ approach to developing content and I can’t wait to see we can come up as a community when it comes to mobile learning design. Apple surpassed Hewlett-Packard in PC sales and revenue. Apple sold 15.4 via The HTML5 boom is coming.