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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field.

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Creating a winning gamification strategy

Aptara

Creating a winning gamification strategy. Gamification has proven to be an effective tool in both academic and business environments. Markets and Markets estimated that the global gamification market will grow from its 2015 value of $1.65 Gamification insights and outlook. Gamification provides a way to do that.

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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

” The movement, much aligned by many, toward gamification is a direct back-lash against non-engaging learning events, mostly on-line but in face-to-face classrooms as well. Gamification . Another 3D vendor doing well is VirtualU. Without practice in training or learning, nothing sticks! Well done in 2011.

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8 Corporate Learning Trends in 2017

Enyota Learning

However, there still are a few aspects that need to be focused on to make it a universally adoptable and financially viable across geographies. Hence, social learning is a trend to watch and adopt in today’s corporate learning courses. Gamification. So why is gamification here to stay in the list of trends for 2017?

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Top Learning Systems Trends – A 2019 Extended Enterprise Market Guide

Talented Learning

Every day, we interview vendors to understand their product strategy, features and roadmap. 21 Vendor Expansion and Consolidation Continue at a Brisk Pace. As 2019 begins, 762 vendors are on our learning systems radar – and new innovators are entering the fray all the time. Explorance acquired Gartner Metrics That Matter.

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What is Considered the Perfect mLearning Onboarding Strategy?

Ed App

According to Statista, over one billion smartphones ship around the globe every year and analysts at Gartner, Inc. Hence, there is absolutely no reason for you to not adopt a mobile model for your business framework. Leverages microlearning, gamification and game-based techniques. Engaged learners. Better completion rates.

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2016 eLearning Hype Curve Predictions

Web Courseworks

Our 2016 eLearning predictions set in terms of Gartner’s hype cycle. Online learning lags behind other industries in adopting new technologies. Quick hits – sorting through recent entries in the Innovation Trigger bin: Gamification: Not serious games or games for learning, but “true gamification.”