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VR Training Cost Analysis and True ROI

STRIVR

But that investment — and the return it brings — might be different than you imagine, particularly if you work with a VR content partner that offers not just technology and programming but design expertise and analytics capability. This exercise found that initially, VR training was slightly more expensive than traditional training — $327.78

Cost 52
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Transforming Higher Education: How AI Is Changing the Education Industry?

Hurix Digital

AI is taking the world by storm. Intelligent Tutoring Integrating AI in education can give rise to intelligent tutoring systems that act as virtual mentors, guiding students through their educational pursuits. The past year alone has seen a horde of AI tech and platforms being made available to the general public.

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Transforming Higher Education: How AI Is Changing the Education Industry?

Hurix Digital

AI is taking the world by storm. Intelligent Tutoring Integrating AI in education can give rise to intelligent tutoring systems that act as virtual mentors, guiding students through their educational pursuits. The past year alone has seen a horde of AI tech and platforms being made available to the general public.

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What is an IT Training Course?

IT Training Department Blog

There’s a big world behind IT, and many efforts to improve business effectiveness begin in IT. Whether introducing a new software system, understanding cybersecurity and protecting company information, or optimizing data analytics, an IT training course catalyzes organizational growth and transformation.

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#ASTDTK14 Slides and Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

Slides 203
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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. & Kim, Y.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228