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The Open Screen Project – Will It Succeed?

Upside Learning

This is an outcome of the Adobe initiated Open Screen Project , which was started a couple of years back. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. Obviously, using Flash platform tools offered by Adobe.

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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

On Feb 15, 2010, at Mobile World Congress 2010, Adobe announced Adobe AIR for mobile devices, a consistent runtime for standalone applications which is an outcome of Adobe initiated Open-Screen project. Adobe also unveiled Flash platform 10.1 Adobe also unveiled Flash platform 10.1 However, that’s not the case with mlearning.

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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  According to Adobe, the Flash Player is installed on the majority of the world's computers. SWF and HTML5 versions.

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15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

A multimedia authoring tool that goes beyond Flash and builds applications based on HTML5, Javascript, jQuery and CSS3 and works well on iOS and Android devices, and the latest HTML5-compatible browsers. Captivate Version 6. Flash CS6 Toolkit for CreateJS. Swiffy converts SWF files to HTML5. It’s free!

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Flash & The Future of Interactive Content for eLearning

Adobe Captivate

Adobe has long played a leadership role in advancing interactivity and creative content – from video, to games and more – on the web. Given this progress, and in collaboration with several of our technology partners – including Apple , Facebook , Google , Microsoft and Mozilla – Adobe is planning to end-of-life Flash.

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An Overview of HTML5

Integrated Learnings

Apple's recent refusal to support Flash is the latest of many headaches web developers have had to endure as the web has matured but standards have been slow to respond. Standardizing these headaches so that web development is more consistant across all web-based devices is the goal of HTML5.

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HTML5: Standardize on MP4 (mostly)

ICS Learning

One of the most significant issues holding back wide deployment of HTML5-compatible video was the disparity of support between browsers. Back in 2011 , we opined on the best approach to deliver video online which, at that time, was using Flash. Adobe’s RTMP protocol handled that well during the reign of Flash video. Huzzah! (?).

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