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Augmented Reality and M-Learning

eLearning 24-7

Augmented Reality and it is happening as we speak. Augmented Reality – what is it? Simply speaking, AR superimposes graphics, audio and other sense enhancements onto real time environments. Educational games where your end users are actually part of the game; animation and audio is in play (no pun intended).

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Augmented Reality and M-Learning

eLearning 24-7

Augmented Reality and it is happening as we speak. Augmented Reality – what is it? Simply speaking, AR superimposes graphics, audio and other sense enhancements onto real time environments. Educational games where your end users are actually part of the game; animation and audio is in play (no pun intended).

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LMS Vendors: How to Select the Right Vendor for your Goals

Hurix Digital

Organizations generally prefer to outsource their LMS requirements to vendors or service providers, mainly because it saves them time and money and also because they do not have an in-house IT team to design, build and maintain a custom solution. This being said, how to choose the right LMS vendor for your organizational goals?

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

(Chad Udell @visualrinse) Saatchi and Saatchi study on gamification: [link] Here's a great presentation on the use of gamification and how it still needs an emotional aspect in order to be effective: [link] Augmented Reality Take a picture of an environment and text labels appear in the picture. augmented reality 6.

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Corporate Training & Development Trends to Watch Out for in 2020

Kitaboo

Augmented Reality. Incorporating augmented reality into training programs generates much more engagement than a regular training session. Augmented reality is being used in many industries such as healthcare, automobile, architecture, sales, etc., Virtual Reality. Mobile Learning Apps.

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How to Create the Best Online Courses for Higher Education

Hurix Digital

With advances in technologies, students today want more than just a mix of text, audio and video. The good news is that online course developers are leveraging technologies such as augmented reality and virtual reality to make online learning programs more contextual, relevant, real-time and interesting.

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E-Learning End Users Have Spoken – time for the industry to listen

eLearning 24-7

billion dollars (USD) by 2015 and an increase in competition in the space, it is time for vendors to act. More of a surprise is that with the exception of 6 web conferencing vendors, who have apps specifically for the iPad/iPad2 market, you can count on one hand the number of LMS/LCMS vendors that offer the same thing.