Remove Augmented Reality Remove Authoring Tools Remove Gamification Remove Social Networks
article thumbnail

eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. This is meant to increase social competition among learners and create engagement to motivate them to succeed. Augmented Learning. Verdict: Here to Stay ( for now ).

article thumbnail

Top 9 e-Learning Predictions for 2014

Learnnovators

The year saw many interesting developments directly impacting e-learning in areas like: Courseware Authoring Tools. Learning Modes (Informal Learning/Social Learning). Gamification and Game-based Learning. Gamification & Game-based Learning. Gamification is all set to pick up speed in 2014.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Free learning & development webinars for December 2022

Limestone Learning

PT: Authoring Tools Smackdown — Storyline, Captivate and Lectora Go Head-to-Head Three widely used authoring platforms are all very different, and each one has evolved over the years. Join ELB Learning’s Learning Solutions Engineers, Josh Bleggi and Domenic Caloia, to look under the hood at the ultimate authoring tool match up.

Free 123
article thumbnail

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality.

article thumbnail

Top Learning Trends for 2017 (according to the experts)

Axonify

We need more tools like Axonify to make content relevant and targeted to the role and time it is needed. Gamification Analyst, Author, Consultant, Speaker, Professor. Games and gamification for learning will continue at a strong pace. I am definitely seeing a shift from the question “What is gamification?

Trends 256
article thumbnail

TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

The year saw many interesting developments directly impacting e-learning in areas like: Courseware Authoring Tools. Learning Modes (Informal Learning/Social Learning). Gamification and Game-based Learning. Gamification & Game-based Learning. Gamification is all set to pick up speed in 2014.

article thumbnail

ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Its product suite includes Lectora – the world’s leading e-Learning software used by over 60% of the Global 2000 companies. These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable.