Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? AR Reality. Acrossair app displays all the tweets around you in 360 degrees of Augmented Reality view, with the distances and photos of the people tweeting around you. Augmented Reality can take any situtation, location, environment, experience to a new level of edutainment.

Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? AR Reality. Acrossair app displays all the tweets around you in 360 degrees of Augmented Reality view, with the distances and photos of the people tweeting around you. Augmented Reality can take any situtation, location, environment, experience to a new level of edutainment.

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John Blackmon – Crystal Balling with Learnnovators

Learnnovators

Learnnovators: At a time when the learning industry is leaning towards HTML5, you bundle Flypaper (a tool for developing Flash interactions and animations) into Lectora. John: Actually, Flypaper was bundled with Lectora in 2010, when Flash creation was still extremely relevant in the industry. We removed it from the Inspire tool over a year ago, now that Flash is no longer needed for eLearning design.

Janhavi Padture – Crystal Balling with Learnnovators

Learnnovators

Technology is truly the enabler in making many of these shifts a reality. One area where these tools will continue to invest in will be HTML5 and mobile responsive output. Another emerging area that gamification platforms might look into is Augmented Reality based games. The good news with HTML5 which is a fast emerging standard for interactivity is that it is much easier to make it accessible. But we hope to see more and more HTML5 content becoming accessible.

ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable. From HTML5 to Tin Can/Experience API, there’s certainly some change and growth happening right now on the tech side of e-Learning. Eric: Just recently we’ve started to see more authoring tools with the ability to publish to HTML5, a necessity for creating responsive courses.

3 Major Learning Management Developments of 2018

KnowledgeCity

Virtual reality got real. You might think virtual and augmented reality are the domain of gamers instead of learners. There are already dozens of virtual reality learning apps that provide access to immersive learning experiences on everything from art to nuclear physics. Virtual reality provides inherently dangerous job fields like firefighting and police work with a way to provide hands-on training without the risk factors.

Eric Schuermann – Crystal Balling with Learnnovators

Learnnovators

These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable. From HTML5 to Tin Can/Experience API, there’s certainly some change and growth happening right now on the tech side of e-Learning. Eric: Just recently we’ve started to see more authoring tools with the ability to publish to HTML5, a necessity for creating responsive courses.

E-Learning End Users Have Spoken – time for the industry to listen

eLearning 24-7

Interestingly, a large portion of LMS vendors have not optimized their products for the iPad/ iPad2 and with the exception of two content authoring tools, HTML5 capabilities, specifically the ability to output a course in HTML5 does not yet exist. Augmented Reality. 52% Augmented Reality . If you doubt it, count the number of RCATs who push or mention the fact, they can covert PowerPoint to Flash, or add video and audio to their products.

4 Reasons Why You Need A Custom eLearning Vendor

Tesseract Learning

Designing, developing, and deploying responsive eLearning modules and courses require proper execution of several architectures, frameworks, and tools like HTML5 , CSS, Flash, Coding, etc.

4 Reasons Why You Need A Custom eLearning Vendor

Tesseract Learning

Designing, developing, and deploying responsive eLearning modules and courses require proper execution of several architectures, frameworks, and tools like HTML5 , CSS, Flash, Coding, etc.

4 Reasons Why You Need A Custom eLearning Vendor

Tesseract Learning

Designing, developing, and deploying responsive eLearning modules and courses require proper execution of several architectures, frameworks, and tools like HTML5 , CSS, Flash, Coding, etc.

E-Learning Trends For 2018: From Flux To Focus

G-Cube

Increasing scope for Augmented Reality. From projector slides to PowerPoint to Flash to Videos and HTML5, last couple of decades have seen quite a few changes in how learning content has been designed and delivered. Virtual Reality (VR) and Augmented Reality (AR) are the latest additions to the options array.

Trends 159

How to Make Workplace Safety Training Modules Future Ready

Kitaboo

Create Interactivity with HTML5: Adobe’s Flash Player will become obsolete by next year, as the company has announced that it will stop updating and distributing the Flash Player at the end of 2020. So, content creators now have to migrate to open formats such as HTML5. After this announcement, organizations around the globe are hurrying to convert all their Flash-based content to HTML5. Safety training is an indispensable part of organizational training.

7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start. For instance, Virtual Reality/Augmented Reality are a hot topic in eLearning industry right now.

Top 50 eLearning Posts For 2011

Upside Learning

Is Mobile Learning A Reality Now? An Augmented Reality Future. Is the iPad Driving eLearning Towards HTML5? Flash For Mobile Is Dead. How Suitable Is HTML5 For Mobile Learning? One week into the New Year it’s the right time to look back on the year gone by. So we thought it would be interesting take a journey down our blog for some of the most popular and noteworthy posts of 2011.

Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

The shift from Flash to HTML5. For years, Flash has ruled mobile content delivery arena. But it’s high time that content designers shunned the legacy approach and embraced HTML5 – the smarter and faster way to render engaging content such as animations and videos to a whole range of mobile devices. companies implemented HTML5 on their corporate websites. Augmented Reality for mobiles. Augmented Reality is already making big waves.

Trends 217

7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start. For instance, Virtual Reality/Augmented Reality are a hot topic in eLearning industry right now.

Corporate Training & Development Trends to Watch Out for in 2020

Kitaboo

Augmented Reality. Incorporating augmented reality into training programs generates much more engagement than a regular training session. Augmented reality is being used in many industries such as healthcare, automobile, architecture, sales, etc., For example, sales professionals can see an augmented version of their product which they can rotate and zoom for a better view. Virtual Reality. HTML5 Replaces Flash.

10 Top Learning, Technology & Media Links: Weekly Digest – 28

Upside Learning

Another technology that has found its feet not just in marketing but more so in just-in-time, self-based learning is Augmented Reality (AR). Besides this, our technology-tuned ears have also caught some scoop on iPhone and Flash; finally, the marriage seems to be on the cards. Augmented Reality: 5 Ways it Can Change Your World. iPhone Finally Gets Flash. How HTML5 May Become The Standard For Apps (Inside Apps).

Media 185

The Online Learning Jargon Buster

Learning Pool

Adapt Builder is an authoring tool that allows you to create fully responsive, multi-device, HTML5 e-learning courses that display effectively on tablet devices and smartphones (as well as PCs and laptops). Flash. VR or Virtual Reality is an immersive simulation of an environment.

9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

Also, in some way or other, Virtual Reality and Augmented Reality systems will surely find applicability in some sectors. The top eLearning Trends 2017 being discussed are micro-learning, augmented reality, analytics, gamification and mobile learning. As costs decrease, technology such as augmented reality, 360° video, NFC tags and more will be available for those content areas where they make sense. What does the future of eLearning hold?

Digitec’s Jack McGrath Interviewed by Industry Expert Craig Weiss

Association eLearning

Game-based Learning – simulations, virtual worlds and augmented reality. Mobile Development Approaches – HTML5 vs. Flash. Craig Weiss, author of the popular E-Learning 24/7 blog, recently featured Digitec company president Jack McGrath during a half hour long interview for the blog’s podcast series. Mr. Weiss posed interesting questions regarding trends and challenges facing eLearning and learning management technologies.

E-Learning 101: Straightforward Answers to Fundamental Questions

ATD Learning Technologies

AR is an abbreviation for augmented reality, and VR is used to abbreviate virtual reality. Augmented reality takes a view of a real environment and augments it with additional information or effects. For example, in a first aid course, you could put a special patch on your arm and then look at it through the camera on your phone via an augmented reality application. Virtual reality is a fully virtual environment.

Did Our 5 Big Predictions for eLearning this Year Come True?

eLearningMind

In the continual process of perfecting user experience, it’s no secret that most eLearning companies are swapping out Flash for HTML5. And, with some outlets proclaiming the long rule of Flash as overthrown, HTML has taken its place as a complete standard by The World Wide Web Consortium. And we were right: 2015 saw the first incarnation of the Apple Watch in April, and everything from fitness trackers to augmented reality glasses have followed.

eLearning Cyclops: Deconstructing My #DemoFest Course ? Part 3.

eLearning Cyclops

Adobe Flash - The initial interface was built in Flash. However, the Flash movie sits within Articulate Presenter and navigates to an assessment made in Articulate Quizmaker which also sits within the same Presenter project (more on this later). Articulate Presenter - This is what I plopped the Flash and Quizmaker into. Labels: Captivate , e-Learning , e-Learning Courses , flash , Tools , Twitter. Wicked, Cool Example of Augmented Reality.

5 E-Learning Forecasts for 2012

eLearning 24-7

Augmented Reality and Kinect. There are consumer locations that have implemented augmented reality without using a mobile device to view it. Augmented reality opens those doors. Augmented reality style: people see in real time the brainstorming ideas, they are transformed into a visual design based on the app, people communicate with Twitter or a built in micro blog, voting is possible and final ideas are vetted.

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Flash will still have an impact (at least in the area of mobile learning). This month's #LCBQ is the first with the Big Question Thought Leaders.

Designing eLearning for iPads – Webinar Recording and Q&A

Upside Learning - Mobile

But we differentiate primarily because of the OS and Flash compatibility. A: Heavy graphics don’t pose too much of a problem in HTML5. Can we publish HTML5 from Lectora? It is, in fact, one of the major HTML5 authoring tools. If we purchase your LMS, will u help developing HTML5 product in Lectora? – Have you done any project around HTML5? We have been helping our clients with HTML5 development services & solutions.

iPad 59

5 Best Content Authoring Tools for Your E-learning Needs

Hurix Digital

You can add rich media interactions to your content, with quizzes, multiple-choice questions, and augmented reality, among other options. It also provides a responsive HTML5 output and a great analytics system where you can track how users are interacting with the content. Time to Migrate eLearning Courses from Flash to HTML5. The e-learning world can seem like a rather daunting prospect at first.

Enterprise mLearning Predictions for 2012

mLearning Trends

Whatever it is, this one is music to my ears after many years of toiling away to make mLearning a reality for the enterprise. Flash Falters, HTML5 & ePUBs Gain in Popularity. Adobe’s move to stop developing Flash Player plug-ins for mobile web browsers set a BIG BALL in motion that quelled the desire for many Instructional Designers to use pure Flash or popular rapid development tools outputting Flash-based content as their unified content delivery strategy.

Exploring the future of learning in 2024 – #LRN2024

NuggetHead

Augmented reality is a technology that’s become consumer friendly in recent years with the release of Google Glass, and we’ll see more real time learning with similar wearable devices. A fairly bold statement, but there are skills I’ve learned that didn’t exist a decade ago (HTML5, app development, etc.). For example: HTML5 has flipped the elearning industry on its head.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Whatever it is, this one is music to my ears after many years of toiling away to make mLearning a reality for the enterprise. I agree the HTML5 tools used for mobile development are improving with each and every quarter but it will take a year or more for these capabilities to begin to match the native experience. Prediction #4 - Flash Falters, HTML5 and ePUBs Gain in Popularity.

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

HTML5 web apps might be ideal for consumer-centric marketing efforts, mobile games and some social tools but these experiences are one-dimensional compared with the full-on, multi-functional mLearning experiences mixing formal and informal interactions, performance tools, ready access to information and experts, gaming systems and more. Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time. a.k.a.

Enterprise mLearning Predictions for 2011

mLearning Trends

Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time. Apple’s insistence on never wanting to support Flash content on iOS devices will drive innovation across the authoring tool market that is sure to benefit everyone in the Training & Development field.

eLearning Cyclops: Happy 4th of July- Free US History eLearning

eLearning Cyclops

Abraham Lincoln’s Crossroads - National Constitution Center An Overview of American History (video) - Digital History Arirang*An Interactive Classroom on the Korean American Experience Constitutional Timeline - National Constitution Center Flash Flood: Hurricane Katrina’s Inundation of New Orleans - The Times-Picayune Native Words, Native Warriors (Codetalkers) - NMAI The First Thanksgiving - Plimoth.org The Supreme Court - CSPAN U.S. Wicked, Cool Example of Augmented Reality.

March 2010 Informal Learning Hotlist

Jay Cross's Informal Learning

Augmented Reality – Explained by Common Craft - Common Craft – Explanations In Plain English - , March 23, 2010. Why HTML5 is worth your time - OReilly Radar , March 15, 2010. The Complete Guide to Ripping and Converting Flash Videos [Flash] - Lifehacker , March 22, 2010. Warning: Your reality is out of date - The Long Now Blog , March 15, 2010. Best of Informal Learning Flow. March 1, 2010 to April 1, 2010.

Top Ten Timeless Trends in eLearning

TalentLMS

Moreover, gamified courses are plumped up with augmentations, animations and compelling storylines. Smaller screens mean two things: Instruction developers need to know HTML5 and they need to break content into “nibble-sized chunks”. Augmented learning. Augmented reality has stepped out of the movies and the games, like Pokemon Go. Flash HTML5 conversion. Enter the magic of HTML5!

5 eLearning trends to wave goodbye to today!

TalentLMS

With the rising popularity of augmented reality through most smartphone auxiliary devices, we wouldn’t be surprised if eLearning dominated the arena. Bye bye Flash! Okay, we have three uprising developments that are bidding final farewell to Flash: t he need for better performance , the need for greater security and the influence of mobile devices (especially smartphones). All three have united to phase out Flash-based eLearning programs.

2010: mLearning Year in Review

mLearning Trends

lack of Flash support). The recent release of our CellCast Widget for Android Tablets has been well received by customers especially with the inclusion of a new Flash Player template we produced that transforms Articulate Presenter content into something that sizes and plays well on Android mobiles. The arrival of Adobe's Flash Player v10.1 The hype surrounding mobile Flash reached fever pitch in 2010 although little tangible effect was felt on the field of play.

eLearning Cyclops: Deconstructing My #DemoFest Course ? Part 2.

eLearning Cyclops

Actually, because the interface was built in Flash all I had to do was remove the button to the section and introductory reference to it. Wicked, Cool Example of Augmented Reality. See What Adobe has Been Doing With HTML5. eLearning Cyclops. My insights on elearning and mlearning. Pages. Free eLearning. Cloud Apps. About Me. Privacy Policy. Tuesday, November 29, 2011. Deconstructing My #DemoFest Course – Part 2 #DevLearn.