Remove Behavior Remove Cognitive Remove Problem Remove Taxonomy
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ELC 064: How to Create Meaning From A Torrent of Information

The eLearning Coach

He has worked on complex information problems across startups, space science, intranets, education, and the Fortune 500. How the science of mind is evolving: behaviorism, computational model, embodied cognition. A taxonomy of actions that help us figure it out. Benefits to thinking of information as raw material. *

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Understanding the basics of Revised Bloom’s Taxonomy application in eLearning

Adobe Captivate

While the usage of Bloom’s Taxonomy (BT) to nail the learning outcomes has been used for training over several decades, the Revised Bloom’s Taxonomy (RBT) brings in an added dimension that enables it to be used more effectively to design eLearning. The Bloom’s Taxonomy was revised by Lorin Anderson and others.

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Applying The Basics Of Bloom’s Taxonomy In e-learning

Wizcabin

One of the approaches to delivering the right training is by applying Bloom’s taxonomy in e-learning. Bloom’s taxonomy is an old concept that has been in existence since 1956 purposely for traditional classroom training. One of the roles of Bloom’s Taxonomy in e-learning is to deliver a course learning objective.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Crossing over from the Traditional If your content begins with a vignette that describes a real world problem, know that you are on your way to a great start! Crossing over from the Traditional Try using local business names and addresses to help learners “situate” themselves in a problem scenario.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Crossing over from the Traditional: If your content begins with a vignette that describes a real world problem, know that you are on your way to a great start! Crossing over from the Traditional: Try using local business names and addresses to help learners “situate” themselves in a problem scenario.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

The goal of the chapter is to provide support to the argument that game-based learning and gamification are effective for changing behavior and creating positive learning outcomes. The fifth chapter looks at how gamification can be used for learning and problem-solving. Nathan has been playing video games his entire life.

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Six Game-Based Training Models To Achieve Your Performance Objectives

The Game Agency

Based on Bloom’s Taxonomy, a human cognition classification, the Taxonomy Alignment for Gaming was devised by Allen Interactions, an instructional design company, to align game mechanics with specific performance objectives — a framework that we align our work with at The Game Agency. Strategy Games: Showcase Analysis.