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Learning Game Design Series, Part 4: Game Elements

Knowledge Guru

There are many game elements you can include; this graphic shows 12 common ones: Note: Because there are so many, this post focuses only on the first five. Example: We devised a coaching game for a global company that wanted to reduce its product development and launch timeframe from 10-12 years to 8 to 10 years.

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ATD17 Post Review: Rants & Raves Edition

eLearning 24-7

The common and one noted in various labor sites are 10,000+. I have an interesting piece to share on my Linkedin group this week, on one vendor’s customer service person’s retort to me. Mentoring/Coaching – Plenty to hear. I will have a mini-review on my blog in July.

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The Year in Learning—89 Hand-Picked L&D-Related Articles from 2017

The Learning Dispatch

At the Elearning Coach, Connie Malamed quickly reviews four new books on learning. Have I mentioned that she has a great podcast on instructional design? She has a great podcast on instructional design. Michael Litt at Fast Company has thoughts on what VR might offer work in general.

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Angela Brown’s Recurring Revenue Niche Membership Site Journey and Success Story

LifterLMS

How was that expert journey for you, from practitioner to teacher, coach, expert? I hate that it took me that long, but it took me four years to actually learn all of the skills that I needed in order to do group coaching, and to have ongoing courses. Can you give me some coaching and consulting?” Chris Badgett: Okay.

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