article thumbnail

eLearning for Travel Agents

TalentLMS

Destination management organizations (DMO) work hard to analyze traveler demands, feedback on experiences, legal and safety guidelines, health and political constraints as well as travel documents needed for different destinations. eLearning solutions provided by DMO’s create a one-stop-shop for the above-mentioned services.

article thumbnail

Best No-Code LMS Mobile App Builders for mLearning Courses

learnWorlds

Mobile apps enable us to access exceptional services instantly and without any hassle, anywhere, anytime. Vibrant Learning Community. Spark authentic connections and give your learners a discussion forum to exchange ideas and tips share their experiences and advice within a community of practice. ?? Native or PWAs?

Mobile 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Five tools for global educators

Learning with e's

We are connected educators, linked in to a number of powerful global communities of practice, and we have access to resources, dialogue and audiences we would not enjoy in a traditional learning and teaching role. But what tools do we use to enable us to connect with these communities, resources, audiences around the globe?

Global 98
article thumbnail

Learning Games and Gamification

Scissortail's Learning Nest

If you agree with the values, guidelines, and principles, I invite you to sign and share the pledge. The post Learning Games and Gamification appeared first on Scissortail Creative Services, LLC. Let’s build a more inclusive world, one learning experience at a time!

Games 52
article thumbnail

How to Optimize Organizational Learning

The Learning Circuits

Recently while researching on the web on topics regarding Communities of Practice I came across the Community Intelligence Labs (CoIL) website. Among them I found the following 14 guidelines on How to Optimize Organizational Learning written by Entienne Wenger in the summer of 1996 for the Healthcare Forum Journal.

article thumbnail

Web 2.0 Applications in Learning

Tony Karrer

Method Count Percent Alongside Formal Learning 26 63% Process Information / Training 22 54% Frequently Asked Questions (FAQ) / Support Information 18 44% Commonly used resources, URL's to applications, documentation, Contact Information, etc. Resources The following are resources that I provided as links in my presentation.

Wiki 105
article thumbnail

Autism Education Trust develops Virtual Learning Environment with Stream LXP

Learning Pool

With more than 100 training hubs of local authorities, schools and multi-academy trusts regionally, the trust was drawn to Stream LXP to create its first virtual learning environment because of its social learning capabilities, enabling it to support its communities of practices with ease. About Learning Pool.