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Designing eLearning using Anderson's Revised Bloom's Taxonomy

BrainCert

Anderson's Revised Bloom's Taxonomy has been widely used as a framework for designing educational curricula. Its six cognitive levels of learning, ranging from knowledge to evaluation, have been integrated into conventional educational design for several decades.

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3 Basic Forms of Effective eLearning Activities

eFront

In any eLearning program, an activity or a group of activities are necessary to provoke learning experiences. When created the right way, learning activities can help users conquer challenging learning objectives. What if learning was only limited to the learning environment?

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Interactive elearning: everything you need to know

Elucidat

Today’s employees are bored of outdated training programs and need something more exciting to get the learning juices flowing. This is where interactive elearning comes into play. Here, we’ll explore how to make elearning interactive, types of interactivity in elearning, best practices for designing and implementing it, and much more.

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Designing eLearning to Maximize the Working Memory

SHIFT eLearning

In eLearning, one of the most important brain functions to consider is the working memory, one of the more everyday functions of the brain. In short, the working memory is what we use to perform efficiently and effectively in our daily lives, including learning. Working Memory as a Learning Tool. Disappeared.

Cognitive 111
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Gamification In eLearning: 4 Awesome Examples Of Gamification In eLearning

Folio3

.” Or maybe the idea of gaming in eLearning intimidates you a little. There are a ton of methods to include games and gaming elements in your corporate eLearning, the truth is. The article explains the 4 most motivating instances of gamification in eLearning and everything you need to introduce gamification to your business.

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8 Common Gamification Mistakes To Avoid

TalentLMS

In this article, I’ll share 8 gamification mistakes to avoid when developing gamified eLearning experiences. Effective gamification requires careful research and clear learning objectives. The learning objectives are the heart of your eLearning course. Putting eLearning Navigation Design On The Back Burner.

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Online Learning Trends Enhancing Employee Productivity in 2017

TOPYX LMS

One industry that is constantly changing is online learning, also referred to as eLearning. New online learning trends consistently rear their heads. In fact, eLearning trends develop so quickly that it’s tough to keep up with them. eLearning has a strong connection with mentoring in the corporate world.

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