The difference between Game-based Learning and Gamification

Your Training Edge

The terms game based learning and gamification are often used interchangeably. Well, both of these eLearning concepts offer eLearning course and training program a number of benefits. In my view, being a trainer you must be aware of the difference between game-based learning and gamification, so that you can select the approach that is better able to serve your training goals and objectives and meet the learning needs of your learners.

10 Active Learning Methods for Super Engaged Corporate Learners


The preferred learning approach has now turned the way of active learning methods. The preferred learning approach has now turned the way of active learning methods. Now, put technology into the mix and things get a little complicated. First, there is a definite need to adapt active learning activities. Utilizing active training methods in the classroom is already a challenge in itself; but now, active online learning has also become part of the equation.


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8 Best Practices For Designing Gamified eLearning Experiences


How To Design Gamified eLearning Experiences. There isn’t any doubt that gamification holds a prominent place in the future of eLearning. This comes as no surprise, thanks to the fact that gamified eLearning courses boost learner engagement , increase motivation , and trigger their competitive nature. However, in order to create an effective eLearning strategy that features badges, points, and leaderboards you should follow these 8 golden rules of gamification.

10 eLearning buzzwords you need to know!


In this post we’ve put together short descriptions of the top 10 buzzwords in eLearning at the moment: Tin Can, Social Learning, Gamification, mLearning, Tablet learning, Rapid eLearning, Microlearning, Personalization, Blended learning, and Lifelong learning. The Tin Can API is a brand new learning technology specification that opens up an entire world of experiences (online and offline). Gamification. But is eLearning on tablets really mobile learning?

Game Development: A Designer Perspective


As a second semester, part-time student enrolled in the Master of Science in Instructional Technology program at Bloomsburg University, I recently completed a course named “Gamification”, taught by Dr. Karl Kapp. Structured in a weekly online environment, our class was granted access to use the highly engaging cloud-based eLearning platform mLevel to enhance our course learning. The challenge to develop engaging activities from static content was a natural choice for me.

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Pros And Cons Of Corporate eLearning

Roundtable Learning

used eLearning. By 2020, that number increased to 98% of organizations planning to incorporate eLearning into their training program. . What Is eLearning? eLearning is the delivery of training materials through electronic and digital resources. Advantages Of eLearning.

Learning Pool Labs Saves the World

Learning Pool

HT2 are true pioneers in learning technologies, with a well-earned reputation for creating leading-edge learning solutions that use modern technology to deliver innovative business outcomes. Building on existing technology, the pitch for Flo v.2.0

Megatrends in MOOCs: #4 Microlearning Paths

Your Training Edge

Digital learning environments, like MOOCs, can provide frameworks for a wide variety of microlearning activities. When we conceptualize microlearning in this way, we realize that much of workplace education takes place not in classes at all, but in the course of regular work activities. In a post last fall, I wrote that MOOCs have changed what learners expect from their educational experiences and that the technologies that support MOOCs can also support microlearning.

Utilizing Gaming Elements: 5 Popular Ways Of Delivering Successful Game-Based Learning


Digital games have the potential to create active and engaging environments for learning, supporting problem-solving and learning through practice. Most technology-aided learning enthusiasts are eager to dive into game design so they can create learning games to be used in corporate settings. For cut-out people and graphics as well as some “game” templates –

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

Around New Year’s Day each year, we issue our predictions for the top eLearning trends of the coming year. Here is this year’s eLearning hype curve: What’s the eLearning Hype Cycle? The hype cycle theory holds that new concepts and technologies are initially little known, and thus little discussed, when they emerge from their Innovation Trigger – the point at which someone dreams them up, and only a small group of cognoscenti knows of them.

The Ultimate Rapid eLearning Tips and Tricks Guide


Because eLearning providers, and tools like the learning management system , have made it even more possible for instructional designers to develop and deliver engaging training programs with speed – and without advanced software skills. These are then converted into more engaging eLearning activities and elements. This is where eLearning techniques have come to play a major role. Even more so with innovations like gamification. The challenge is on.

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How To Use Short Attention Spans To Your Advantage In eLearning

Growth Engineering

It takes mental focus and undivided attention to reap the rewards of eLearning, but what if the attention spans of your audience are in short supply? In this article, I’ll highlight 8 tips to create memorable eLearning experiences for online learners with brief attention spans. . Packed schedules, mental roadblocks, and even technology itself are vying for their attention. Here are 8 ways to make the most of short attention spans in eLearning.

Elliott Masie on user experience, global learning and sharing our turf

Sponge UK

Today, classroom still exists but now a learning professional might need to know how to do a digital interview with a subject matter resource, how to build some form of elearning activity, they need to know much more around assessment and performance support, and I could keep going. Now many of the activities around learning can be built, not only by learning professionals, but by subject matter experts, managers and even by learners themselves.

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What is Considered the Perfect mLearning Onboarding Strategy?

Ed App

Towards Maturity proclaimed that nearly half of the organizations world-wide today use mobile devices as part of their training and eLearning activities. So, it’s no wonder that mobile learning has been rapidly absorbed in learning and development over the past decade to complement and support traditional eLearning. Leverages microlearning, gamification and game-based techniques. EdApp eLearning Microlearning Mobile Learning mobile learning onboarding