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6 Exciting Corporate Training Trends To Look Out For In 2022

Roundtable Learning

Our team of instructional designers, learning technology experts, and I got together to generate a list of the top six L&D trends for 2022. 3 out of 4 leaders said their businesses are likely to spend more on extended reality (XR) technology (AR, VR, and MR) over the next five years. . And just like that… it’s 2022!

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Pros And Cons Of Corporate eLearning

Roundtable Learning

From onboarding to technical and leadership training , eLearning is an effective way to teach employees information about their organization, critical job functions, soft skills, and more. . As part of a blended learning program, eLearning allows learners to experience higher levels of convenience, engagement, and personalization.

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2019 eLearning Predictions – Hype Curve

Web Courseworks

Here is this year’s eLearning hype curve: About the Hype Cycle. The hype cycle theory holds that new concepts and technologies are initially little known, and thus little discussed, when they emerge from their Innovation Trigger – the point at which someone dreams them up, and only a small group of cognoscenti knows of them.

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8 Best Practices For Designing Gamified eLearning Experiences

Docebo

How To Design Gamified eLearning Experiences. There isn’t any doubt that gamification holds a prominent place in the future of eLearning. This comes as no surprise, thanks to the fact that gamified eLearning courses boost learner engagement , increase motivation , and trigger their competitive nature.

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What is elearning?

Elucidat

It requires a combination of technology, digital content, and instruction. Gamification. Gamification is the practice of applying gaming formats and tactics to boost participation and engagement in elearning activities. Gamification is not just restricted to quizzes or polls. Microlearning.

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Interactive elearning: everything you need to know

Elucidat

Here are the types most worthy of discussion: Gamification Gamification involves incorporating game-like elements into the learning experience. Gamification can be applied to a variety of learning contexts, from compliance training to soft skills development. Similarly, it will need to be within reach for global employees.

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

Here is this year’s eLearning hype curve: What’s the eLearning Hype Cycle? The Peak of Inflated Expectations is so named because, at this point, the concept or technology is incorrectly seen as a solution to all problems in the field. Blockchain is the technology between Bitcoin and other cryptocurrencies.