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The Gamification of Corporate Training

Association eLearning

Gamification, Game-Based Learning, and Simulations. In collaborative games, players work in collaborative teams to share knowledge, make decisions and compete against other teams. Immersive eLearning games involve “immersing” the learner into a fully simulated environment. Simulations. Gamification.

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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

These technologies can create immersive training experiences that simulate real-world scenarios. Gartner’s report on Top Priorities for Finance Leaders in 2023 suggests that over 40% of finance positions will either be newly created or substantially transformed due to finance technology.

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5 Effective Strategies for Gamification at Work

Hurix Digital

The Gamification 2020 report by Gartner makes some interesting predictions on gamification and the impact it will have on the following factors: The design of employee performance. Opportunities to Learn in Virtual/Simulated Environment. After the player crosses a level, he/she is rewarded in the form of points, a level-up etc.

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Decided to get Mooc'ed

Moodle Journal

A few thought provoking facts are included that I thought worth posting here:- By 2014, more than 70% of Global 2000 organisations will have at least one ‘gamified’ application (Gartner). By 2015, more than 50% of organisations that manage innovation processes will gamify those processes (Gartner).

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Ways Gamification Implements Emotions in Microlearning

Ed App

Corporate training departments have begun to focus on gamification for a variety of training needs ranging from onboarding, induction, application-based, simulation, soft skill to compliance. A 2013 Gartner report showed that rewards, recognition, and competition were the biggest motivating factors for employees. Leader boards.

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Some Facts about Immersive Learning Worlds

Kapp Notes

Immersive Learning includes the concepts of games, online Simulations and Virtual Learning Worlds. Further, 50% of the respondents plan to do more with mini-games in the future, 72% plan to do more with simulations/scenarios and 36% plan to do more with serious games. Acceptance of virtual worlds seems to be occurring at a rapid rate.

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Everything You Must Know Before Selecting Gamification Services

Hurix Digital

Building E mpathy: Good gamification practices are not just about good design; rather they focus on encouraging empathy between team players. In 2012, Gartner had predicted that 80% of gamification projects would fail to reach business objectives primarily due to poor design. Also read: Top 10 Advantages of Game-Based Learning.