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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

technologies into our training programs, but rarely do we find a client that wants to create a robust learning environment comprised of both formal and informal components. In the article she gives some scary statistics: Our recent study showed that 30 percent of US companies spent money on informal learning tools or services in 2010.

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Social Media: The Virtual “Over-The-Partition” Learning Network.

Dashe & Thomson

Bureau of Labor Statistics, over 70% of workplace knowledge is learned informally (a statistic that is frequently referenced in the learning industry). Im a problem-solver and thoroughly enjoy helping clients succeed and look good. I am currently the Director of Instructional Design and eLearning for Dashe & Thomson.In

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Cammy Beans Learning Visions: Second Life and Gaming Poll Results

Learning Visions

Wednesday, October 10, 2007 Second Life and Gaming Poll Results I dont claim to be a researcher, nor can I claim that the results of polls conducted on this site are in the least bit statistically significant. Im also interested in the results of the poll question I asked, " Are you a Gamer? Im checking out your polls ;).I

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It’s Time To Focus On Remote Workforce Management

WhatFix

This is especially true considering body language cues (and sometimes even tone) are missed out; during phone calls, texts, IMs, and emails; which make for 93% of personal communication effectiveness (as seen in the pie chart below on elements of personal communication). Not everyone is programmed to be comfortable working remotely.

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Cammy Beans Learning Visions: Youre So Immature: e-Learning in Some Organizations

Learning Visions

Im just about to kickoff a new project with a manufacturing organization to produce some custom courses. Im gonna call them an "immature e-Learning organization." Michele -- youre stronger than most to turn down work, but Im sure its benefited you in the long run to NOT be affiliated with a failed project. Games are scary.

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Cammy Beans Learning Visions: Building Measurement into Our Training-Development Process

Learning Visions

Hit Us Hard 31% Hurt A Little 33% Not Much Effect 33% Helped Us 3% (Is "it hasnt hurt us yet, but Im nervous" an answer?) Level 4 Eval traditionally done during Learning Outcomes (there were a lot more things on his chart, but Im not that fast and it was somewhat complicated.) Most of us are doing Level 1 completion and smile sheets.

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Cammy Beans Learning Visions: Women, Gaming & the Guild Master Ceiling

Learning Visions

Karl sites statistics that "Seventy percent of the players of the social interaction game The Sims are women under twenty-five," and that the number one game from May 2004-July 2006 was Princess Fashion Boutique. Im concerned that women will be excluded if such a focus is put on gaming skills -- or at least the gamer label.

Games 100