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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. GameMaker (simple basic game design, but requires some programming and creativity). Companies Mentioned Designing Digitally.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. GameMaker (simple basic game design, but requires some programming and creativity). International Journal of Artificial Intelligence in Education, 15(1), 95-115.

ASTD 195
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. International Journal of Artificial Intelligence in Education, 15(1), 95-115. EduNeering Zombies Run.

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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

The Gamification of Learning: What Research Says About Simulations & Serious Games from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. International Journal of Artificial Intelligence in Education, 15(1), 95-115. EduNeering Zombies Run. & Kim, Y.

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Unlocking Growth and Engagement: Empower Your Nonprofit with a Collaborative Learning LMS

learnWorlds

Hence, it becomes paramount to nurture their potential through dynamic training and educational programs and by cultivating collaborative learning environments , where ideas flourish, skills sharpen, and expertise expands. For example, learners may forget what they learned in a classroom session a few days later.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. GameMaker (simple basic game design, but requires some programming and creativity). International Journal of Artificial Intelligence in Education, 15(1), 95-115.

ASTD 119
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Guarding Against Primitive eLearning Programs

Vignettes Learning

In our love of everything instant, we tend to develop “primitive-like” behaviors in learning and lose significant insights present in a “contemplation mindset”learning environment. Journaling – encourage learners to keep and share a journal of their learning. Polling web 2.0 Ray’s Blog. Drawing tool.

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