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Augmented Reality (AR) in Education: Transforming K12 for the Digital Age

Hurix Digital

Consequently, the K–12 education sector is also facing the pressing need for transformation to keep pace with the demands of the digital era. The prospect of learning is shifting towards immersive experiences, thus demanding innovative solutions to engage students.

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Maximizing Impact: Strategies for Scalable Educational Resource Development

Kitaboo

Students vary in terms of learning styles, abilities, and backgrounds. Accessibility and Inclusivity In the digital era, the “digital divide” is a pressing concern. Stay Current with Trends Education is a dynamic field, with trends in pedagogy, technology, and curriculum continuously evolving.

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How Machine Learning and AI are Making Online Learning More Beneficial

QuoDeck

This includes the gradual unlocking of content, in line with our pedagogy of balancing performance with difficulty and avoiding inundating students. The focus is on making learning visual and contextual, rather than just theoretical. This helps students realize what to learn when to learn, how to learn and how much to learn.

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Interview with Terry Anderson

Learning with e's

The book is part of the Athabasca University Press Issues in Distance Education series and available here. Second,to follow from Marshall McLuhan the Medium is the Pedagogy (first coined by Cousin (2005). New tools give rise to new ways to teach and learn and these are guided by our understanding of teaching and learning pedagogy.

Pedagogy 104
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Very social software

Learning with e's

A veritable feast of articles on social media is appearing in the academic press at the moment. Inclusive e-learning depends upon pedagogies and assessments which enable learners to shift and transform identities, and not solely on widening the range of technologies available. Learning, Media and Technology , 34 (4), 291-306.

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Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

Clark: I’m a strong believer in social constructivist pedagogies, e.g. problem-based and service learning, whereby a curriculum is activity, not content. I’m glad you separate out gamification from game-based learning (too few do), as the distinctions are critical. Remember the hype about Virtual Worlds? Where did they go?

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CLARK QUINN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Clark: I’m a strong believer in social constructivist pedagogies, e.g. problem-based and service learning, whereby a curriculum is activity, not content. I’m glad you separate out gamification from game-based learning (too few do), as the distinctions are critical. Remember the hype about Virtual Worlds? Where did they go?