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7 Reasons Why You Must Convert Flash Games to HTML5

Hurix Digital

It accepts inputs from the end-users through a mouse, camera, microphone, or keyboard, thus supporting bi-directional streaming capabilities. From Apple to Google, all leading tech behemoths denounced this platform and began recommending an immediate deactivation of the Flash plugin. 3D elements were also added to the platform in 2011.

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HTML5: A future without plugins?

Aptara

This streaming video provider has a huge audience worldwide and is constantly looking for new ways to reach these individuals with its online offerings. To achieve this goal, it's focusing its efforts on distributing content through an HTML5 interface. The example of Netflix. aptaraeditor. Mon, 06/16/2014 - 22:48. Add new comment.

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Pressure mounting to lose Flash in Web content

Aptara

However, ever since Apple threw down the gauntlet and ditched the standard in its devices, the field has seemed wide open. Now, it's worth leaders considering Flash to HTML5 conversion for their rich resources to fit in with the new wave of computing and Web apps. It's no secret.

Flash 40
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Multimedia experiences growing stronger in HTML5

Aptara

To commit to Flash to HTML5 conversion, organizations must be sure the latter technology is ready for prime time. A recent Online Video piece delved into the current state of HTML5 video based on facts from a report prepared by JW Player. The main reason goes back to the iPad and its fellow Apple devices.

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Google underlines HTML5 importance with auto-convert policy

Aptara

A wave of Flash to HTML5 conversion is the next logical step, as the latter is becoming a crucial Internet building block. A recent The Next Web piece focused on a Google initiative that shows just how far HTML5 has come. Google makes its choice. Now, Google is setting out to circumvent it.

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Predictions of HTML5 ascendancy gain urgency

Aptara

While the recent development of HTML5 has been in the PC space, ReadWrite points to mobile as the culprit that turned things against Flash in the first place. In an era when Apple ruled the smartphone space, attempting to work in a medium that was not relevant on that company's devices began to seem like a losing proposition.