DigitalChalk eLearning

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The ADDIE Instructional Design Model

DigitalChalk eLearning

Identify your audience, problems and objectives, the learning environment, and the audience’s existing knowledge and skills. The Instructional Design process deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning, and media selection.

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As Featured on Capterra:5 Tips for Delivering Killer Online Training

DigitalChalk eLearning

*We have partnered up with Capterra to share a few tips for creating an interactive learning environment. Assessments, assignments, and file downloads can be helpful tools for engagement. Online Training Software Tips and Tricks Capterra Effective eLearning Learning Environment' Engage your audience.

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Pros and Cons of Blended Learning

DigitalChalk eLearning

Better student evaluations via the use of online testing and assessments with reporting features. The tech resources and tools need to be reliable, easy to use, and up to date in order for the use of the Internet to have a meaningful impact on the learning experience. Learn more about blended learning here.

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What is Blended Learning?

DigitalChalk eLearning

A blended approach to learning ensures that the learner more engaged and driven. Just a few of the benefits for the instructor include instant feedback, the ability to quickly assess student performance based on reporting, and testing via the learning management platform. Stay tuned for a few pros and cons of blended learning!

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5 Differences Between eLearning and mLearning

DigitalChalk eLearning

Both elearning and mlearning have a place in the workplace learning environment when used correctly. Time gap between assessment. In most cases there is a significant time period between when an individual will take an elearning solutions course and then put what is learned to practice.

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How Games Can Improve Corporate eLearning

DigitalChalk eLearning

You could make the argument that true learning has not even occurred until it has been tested and performed — similar to the way a game asks the user to learn and then execute, either failing and retrying, or succeeding and advancing. Are your assessments fair, or are a disproportionate share of users getting low scores?