article thumbnail

What’s Next for Learning & Technology – Resources Shared at #eLGuild

David Kelly

Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Is Gamification Worth It? How Gamification Affects Learner Outcomes by J.P. Why Gamification Works: How Brands are Marketing With Fun by Kristen Matthews. Augmented and Virtual Reality. Wearable Technology.

article thumbnail

What’s Next for Learning & Technology – Resources Shared at #LTSF17

David Kelly

Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Is Gamification Worth It? How Gamification Affects Learner Outcomes by J.P. Why Gamification Works: How Brands are Marketing With Fun by Kristen Matthews. Augmented and Virtual Reality. by Paul Leavoy. by David Kelly.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Mobile Learning Trends

Instancy

Gamification in Mobile Learning Gamification is the process of turning parts of an education program into playable interactive games. Augmented Reality (AR) and Virtual Reality (VR) Augmented reality uses a variety of devices from smartphones, wearable technologies and other technologies to add to a learner’s real world experience.

article thumbnail

What’s Next for Learning, Technology, and Our Profession – Resources Shared at #ATDTK

David Kelly

Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Is Gamification Worth It? How Gamification Affects Learner Outcomes by J.P. Why Gamification Works: How Brands are Marketing With Fun by Kristen Matthews. Augmented and Virtual Reality. Wearable Technology.

article thumbnail

The Now and Next of Learning and Technology – Resources Shared at #LeapAhead

David Kelly

Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Is Gamification Worth It? How Gamification Affects Learner Outcomes by J.P. Why Gamification Works: How Brands are Marketing With Fun by Kristen Matthews. Augmented and Virtual Reality. Wearable Technology.

article thumbnail

What’s Next for Learning, Technology, and Our Profession – Resources Shared at #ICELW

David Kelly

Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Is Gamification Worth It? How Gamification Affects Learner Outcomes by J.P. Why Gamification Works: How Brands are Marketing With Fun by Kristen Matthews. Augmented and Virtual Reality. Wearable Technology.

article thumbnail

The Now and Next of Learning & Technology: Slides and Additional Resources

David Kelly

Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Is Gamification Worth It? How Gamification Affects Learner Outcomes by J.P. Why Gamification Works: How Brands are Marketing With Fun by Kristen Matthews. Augmented aReality. Augmented Reality in eLearning by Nicholas Filler.

Slides 40