Knowledge Guru

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The Learning & Remembering Equation (Infographic)

Knowledge Guru

There was plenty of buzz surrounding digital and emerging technologies such as artificial intelligence (AI), virtual reality, augmented reality, interactive video, mobile apps, and games. The eLearning Guild’s DevLearn 2017 conference showcased numerous learning technology solutions.

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Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner’s hype cycle refers to the cycle that emerging technologies go through on their way to mature usage. Early proof of concept stories emerge and the media grabs hold. Slope of Enlightenment – More instances of how the technology can benefit the organization start to emerge.

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Where is game-based learning headed? An Interview With Sharon Boller

Knowledge Guru

So what’s emerging are these games for change or games in this affective domain that try to change our minds or attitudes about certain things. So this whole emerging arena in learning games is focused on games that relate to the affective domain. Are there any other game trends you think may emerge in the next few years?

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8 Can’t-Miss Sessions at DevLearn 2016

Knowledge Guru

If you are interested in how emerging learning strategies such as games can be used to motivate and reinforce key skills, this workshop is for you. You’ll discuss new emerging trends and how to use these tools to enhance learning and development approaches. Play to Learn: Designing Effective Learning Games.

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BLP Teases Knowledge Guru Fall Release at DevLearn

Knowledge Guru

DevLearn is the premier learning conference for emerging trends and technology. Fall is in the air. For us at BLP , that means it’s DevLearn season. Our team has attended DevLearn for years to learn about the latest, greatest learning solutions before they “hit the shelves” for most of our clients.

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Chance vs Strategy: Which Works Best in Serious Games?

Knowledge Guru

Employees complete tasks such as responding to varying customer needs or emergency situations. Are either of the following statements true? Day-to-day work is highly reactive in an “anything can happen” environment. Work is based on organization, planning and foresight.

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Gamification vs Game-Based Learning: What’s the Difference?

Knowledge Guru

Karl Kapp describes gamification as “an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking.” Filling out a bracket is not a game in of itself.