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Pick of the month: October 2012

Jane Hart

1 - Defining social learning – Marcia Conner, 4 October 2012. ” 2 - Can Learnist hold the key to enterprise learning - Paul, 5 October 2012. ” 3 - Everything you know will eventually be wrong – Daniel Engber, Truth Decay, 5 October 2012. Of course, a student still needs a knowledge base.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

When thinking about creating a gamification experience (or any learning experience), allow and encourage the learner to make meaningful and consequential choices. Building a common knowledge base. (pp. 2012) Motivated learning with digital learning tasks: what about autonomy and structure? Merrill, D. Reigeluth, A.

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Knowledge Guru Fall ’14 Release Adds New Game Type, Expanded Reporting and More

Knowledge Guru

Since the release of Knowledge Guru in 2012, our team has spent thousands of hours researching the science of learning and serious games. Most importantly, we’ve listened to our growing customer base to find out what features and functionality they need to make serious games a success in their organizations.

Report 170
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What Does the Training Department Do When Training Doesn’t Work?

Performance Learning Productivity

Training Industry estimates the 2012 figures for the training market at $131billion in the USA and $160billion for the rest of the world – a global total of $291billion. Training’s inherent inertia often creates more problems than it solves. Training takes time to plan and prepare, and to deliver. This is needed above everything else.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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How digital literacy and culture affect elearning design?

Creativ Technologies

The social relationships of the SME’s also improve, apart from their knowledge base getting widened through such sessions. They understand the cultural context of their target audience, which is useful in creating effective content for them. The SMEs should also be available for discussions with the learners.

Culture 98
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Take A Leap Of Faith With Mobile Learning

Upside Learning

Interestingly, these statistics are only marginally better than those reported by ASTD for the US market in May 2012. With the advent of computers and Internet, work is increasingly knowledge-based and for many it’s no longer a place you go to. So what ails mobile learning? Understanding Mobile. Work is changing. Just do it!