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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

DevLearn 242
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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

As 2012 draws to a close, its time to evaluate how in focus my lens on the future of enterprise mobile learning proved to be this past year and how many of my year ago predictions hit their targets. There will be more types of devices and ways to connect with our mobile learning world in 2012. On Target But.

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Enterprise mLearning Predictions for 2012

mLearning Trends

Here on the last day of the year, I offer my predications for the big and shaping trends we’ll see in the enterprise mobile learning space for 2012. There will be more types of devices and ways to connect with our mobile learning world in 2012. Access Points Diversify. Flash Falters, HTML5 & ePUBs Gain in Popularity.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 228
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Singapore is home to major video game industry players such as Ubisoft Singapore, Gumi Asia, Garena Interactive and Gameloft Singapore as well as the recently concluded Singapore-MIT GAMBIT Game Lab. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Sitzmann, T. Wouters, P.,

Resources 191
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 228