article thumbnail

A Taxonomy of How Enterprises Play

Gameffective

The researchers were interested in creating a taxonomy of the enterprise gamification industry. Finally, the researchers felt that as part of the information systems sector, where taxonomies are prevalent, gamification was in need of a taxonomy in order for it to be able to integrate with other similar software in the enterprise.

article thumbnail

Knowledge Guru Updates Visuals, Adds Variety in Spring ’17 Release

Knowledge Guru

If you are an instructional designer, you may be noticing a pattern: each of Drive’s six mini-games is linked to specific levels on Bloom’s Taxonomy of Learning. The Bottom-Line Performance team launched the Knowledge Guru in 2012. Forest Flight is a branching scenario game ideal for analysis, synthesis or evaluation.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 50 eLearning Posts For 2011

Upside Learning

iPad Applications In Bloom’s Taxonomy. On behalf of the entire Upside Learning team, I wish you a joyous and prosperous 2012. Learning And Social Networks. 5 Practical Mobile Learning Tips. India And The Mobile Internet Revolution. JIT Performance Support Mobile App Development. The Promise Of 3D Learning. The Gamification Of SAP.

article thumbnail

E-Learning Design Part 5: Learning through Creating (Blooms 21)

CDSM

In an earlier post in this series ( E-Learning Design Part 2: Observable and Measurable Outcomes ), we looked at the influence of Bloom’s taxonomy (1956) on our e-learning. This time, we’re going to take a look at how this taxonomy can be ‘flipped’, so that learners are actively involved in knowledge construction from the outset.

Bloom 40
article thumbnail

Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Here is some leaked info about the book…look for it in Spring 2012. Lucas carefully outlines taxonomy for building game reward structures. For a while I have been stealthy working on a book titled “The Gamification of Learning and Instruction&#. The first chapter introduces terminology. What is a game?

article thumbnail

Good News: Spending on Training Increasing

Mindflash

In a recent Bersin by Deloitte study , spending on learning and development rose by 12% in 2012. But complain all you want, CEOs don’t care about Bloom’s Taxonomy , Adult Learning Theory , and Gange’s Nine Events of Instruction. Obviously, this is great news for learning and development (L&D) professionals.

News 95
article thumbnail

Online Learning Activities to build Learning Communities

TalentLMS

When designing any online activity with social media as an engagement strategy, the instructor must bear in mind Bloom’s Taxonomy (Sylvia, 2014). To improve the chances of transfer, activities that encourage deep reflection, retrospection, insight and community collaboration of ideas are highly recommended (Colley et.al, 2012).