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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

The game randomly presented the players – the public – with the questionable receipts. If a receipt looked suspicious, players could write a description and hit an Investigate This! To add an element of competition, a leaderboard tracked and displayed which players had made the most finds. Rieber and Play Theory.

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Immersive Technology: What It Is and How to Use It in L&D

Maestro

The PwC 2022 US Metaverse Survey found that 51% of companies are either in the process of integrating VR into their strategy or have already built VR into at least one dedicated line of business. But here’s the thing: just because you can implement VR & AR into your learning strategy doesn’t necessarily mean you should.

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eLearning Trends To Watch Out For In 2021

Tesseract Learning

We will look at some key trends that will reshape the learning landscape in the coming year and beyond. The pandemic has created unprecedented challenges that have forced organizations to look for alternative forms of work such as work from home or remote working and bring virtual training to the fore. Video-Based Learning.

Trends 139
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10 Gamified Learning Platforms

Ed App

With that, EdApp developed the world’s first-ever customizable Achievements feature which is a reward system to enable you to congratulate, motivate, and inspire learners with customizable banners and badges for every learning milestone. Key features: Microlearning strategy. Gamified Learning Platform #5 – WizIQ .

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10 Game Based Learning Platforms

Ed App

The best part is that they can be presented on a shared screen and answered by a group of “players” all at the same time through any video conferencing platform. Alternatively, you can set Kahoots as a self-paced challenge to be completed by each team member asynchronously. Highlights: Game template library. Leaderboards.

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Virtual Reality and Micro Learning: Ready. Set. Engage. - Tip #145

Vignettes Learning

Steven Spielberg just released the trailer for the highly anticipated movie “ Ready Player One.” Concept art from Spielberg's new movie “Ready Player One” This leads me to think about what is happening in the VR field now and in the next few years. Is it ready to move beyond prototypes into business and training environments?

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Our Collection of Learning Management Tools

Ed App

SCORM Players. SCORM players are nifty tools that allow you to view standalone training content in other applications or learning management systems. Game based learning platforms are designed to increase learner engagement and productivity by incorporating gaming elements into the training strategy.