An Augmented Reality Future

Upside Learning

The use of augmented reality as an interface has mostly been gimmicky. Perhaps the only other AR based apps that have made equal sense are the augmented reality browsers. Future Technology augmented reality Augmented Reality App Ghost Guitar

The paradox of augmented reality

E-Learning Provocateur

Scott is the Co-founder & CMO of Explore Engage , a digital media company that is attracting serious attention for its augmented reality eyewear. Is augmented reality worth the hype? (3:54). I was impressed with the examples of augmented reality cited by Scott.

Trending Sources

Augmented Reality and M-Learning

eLearning 24-7

Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? AR Reality. The AR game used RFID tags to point the children in the right direction.

Tools for Developing Augmented Reality Applications

Upside Learning

We have been experimenting with development of Augmented Reality [AR] applications for some time now. Earlier this week we released the first Indian Layar app called Pune Layar and had earlier created a simple Car Game using FLARToolkit.

Workplace Learning Trends in 2018

Origin Learning

Augmented Reality and Virtual Reality – these two topics have been on a number of technology trend lists for the past four to five years. Here’s wishing all our readers – ‘A Happy New Year’.

Augmented Reality Marketing Today

Upside Learning

I ran into this interesting infographic this morning about Augmented Reality marketing today. Street Racing Game. Tools for Developing Augmented Reality Applications. Upside Learning AR augmented realityWhile it’s not completely relevant to eLearning or learning in general, it’s interesting to see that AR is making rapid strides in marketing.

My forecasts for 2017

eLearning 24-7

Game based learning increases. ” Uh, you may know who they are – and no offense to them, but it is a reality. When people think of VR (Virtual Reality) they often think of Oculus Rift and similar headset devices. Fit VR, Homido VR, Freefly VR headset, Merge VR Googles, Pasonomi VR Glasses, IncrediSonic Vue Series VR glasses, View-Master Virtual Reality Starter Pack, Habor VR headset, Tepoinn VR headset, Archos VR Glasses, Bobo VR headsets.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2 appeared first on Learnnovators. Adaptive Games Design VR

My blogging year in the rear-view mirror

E-Learning Provocateur

Game-based learning on a shoestring – GBL can be surprisingly effective, and it doesn’t have to break the bank. A way with the fairies – My first dabble with augmented reality. The joy of UX – My second dabble with augmented reality.

AppFusion: Your Sixth Sense, Augmented Reality by Terrence Wing

Learning Solutions Magazine

Augmented Reality (AR) digitally enhances a workplace by adding computer-generated information. Design Strategies Future Trends Immersive Learning Interface Design Mobile Learning Serious Games

Pokémon whoa!

E-Learning Provocateur

When I was a teenager I was addicted to video games. While I enjoyed car games and classic shoot’em ups, my favourites were the more strategic kinds of games in which you could explore, think, and discover. It’s an alternate reality game.

Peek-a-boo, Pikachu: how the augmented reality of Pokémon Go could transform learning

Agylia

A gaming monster is born… and trapped in a little ball. Is there anything in it for learning and development professionals? Mobile Learning

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3 appeared first on Learnnovators.

eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

It’s like the concept of “freemium” games where a game is free, but the add-ons have a small fee. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. Augmented Learning.

John Blackmon – Crystal Balling with Learnnovators

Learnnovators

John: I think it is the enabler of engaging content, with actions, branching, and gaming all built in. Learnnovators: A growing number of new concepts and technologies – such as Augmented Reality, Virtual Reality, Wearables, Internet of Things, Performance Support, etc. – John: Technologies such as virtual and augmented reality will certainly play a role in the future of learning, but Performance Support is something that Lectora works well with today.

Is Augmented Reality in Training the Future of Corporate L&D?

Paradiso

While most remember it as the highly addictive, location based game that took the entire world by storm, and had its fair share of ups and downs, there is something else it brought to notice. . It brought people’s attention to this marvelous phenomenon that is augmented reality.

Augmented reality in e-learning – just virtual reality?

Spicy Learning

The manner of the defeat is not relevant to augmented reality technology in any sense, but I’d like to think that it provides anecdotal evidence that I’d been planning this blog well before this article appeared on the BBC website. I’d gone to the game with a friend from university, who happens to work for the software development company Autonomy. Augmented reality for mobile devices isn’t anything new.

5 Reasons Virtual Reality Learning is Worth Considering

PDG

This year everybody’s talking about Virtual Reality, another trend that will eventually burn itself out, right? Virtual Reality is definitely getting a lot of attention, but unlike a lot of learning trends, VR has some solid research behind it and some interesting proof points.

Do you see a paradigm shift in learning?

Origin Learning

But, fast-paced changes are happening globally, be it the explosion of information (big data world) or use of advanced technologies ( augmented reality , virtual reality ) or the expanding list of multi-purpose gadgets (Google Cardboard, Oculus).

The Future of eLearning

Association eLearning

With most of these ideas, I imagine either augmented reality (AR) or virtual reality (VR) being used. Nintendo’s Wii Fit video game is a good example you may already be familiar with. eLearning Game Based Learning Augmented reality e-learning.

The newest realities of the business world are Augmented & Virtual

QuoDeck

Augmented Reality & Virtual Reality have changed the way corporates look at content dissemination. The new Iphones offer a new iteration of Augmented Reality right out of the box.

The Benefits of Virtual Reality on the Job

CLO Magazine

Virtual reality has clear benefits for the learner. But many learning leaders will want to walk before they run into VR and augmented reality. Homepage Top Story - Right Column Learning Delivery augmented reality onboarding simulations virtual reality

Project Glass: Learning Game-Changer Or Just Another Advertising Medium

Dashe & Thomson

Since my last blog post, AR: Augmenting the Reality of Learning , we’ve probably seen the most hyped augmented reality product in history. From a 2:30 video clip, we see a New York hipster show off six unique ways augmented reality can facilitate learning.

POKÉMON WHOA!

Learnnovators

Augmented Reality Gamification Mobile Learning Alternate Reality Game AR ARG Augmented Game Game Mechanics Ingress Learnnovators Pokemon Pokemon Go Reality Ryan Tracey Video GamesThe post POKÉMON WHOA! appeared first on Learnnovators.

5 Ways Pokémon Go Shows Us What Learning Games Could Be

Bottom-Line Performance

My passion for all things learning games always leads me to try new games and genres so I downloaded Pokémon Go mostly to see what the fuss was about and to see what, if anything transferred well to a learning game application. The augmented reality is brilliant.

Adapting to Adaptive Learning

CLO Magazine

Corporations, especially large ones, increasingly recognize the potential of artificial intelligence, cloud computing, big data analysis, apps and robots, as well as augmented and virtual reality-based solutions to solve complex organizational challenges. Data analysis techniques, algorithm-based learning models and AI have made adaptive learning platforms a reality for organizations.

Surfing the Future Pedagogies: Augmented Learning

TalentLMS

What’s so great about augmented learning anyway? Teens and adults hunched over just another game controlling their emotions and relationships? Yes, augmented learning is all that and more: enhanced learner experience and achievement. Augmented reality is social learning.

Immersive Learning Latest on VR/AR/MR

eLearning 24-7

It uses a mobile app, offers a gamification type of experience with a leaderboard, and fitness games. . Game over (in a plus way). AR Augmented Reality Immersive Learning Mixed Reality MR Uncategorized Virtual Reality VRHello! Right now, I’m writing to you from a virtual world, known as Earth. Ever heard of it? I made a funny. Okay, not really, but roll with it. .

8 Corporate Learning Trends in 2017

Enyota Learning

Some of the proven benefits of app-based learning include effective implementation of microlearning, simulation and game-based learning, extensive control on tracking and learning management and, off-line performance support applications anywhere and anytime. Augmented Reality.

Augmented Reality - Using Junaio in the British Museum

Corporate eLearning Strategies and Development

Its BEGGING for augmented reality with Junaio. In all seriousness, I'm a fan of augmented reality and I see the possibilities. But even beyond the augmenting of reality I'm anxious to see learning design incorporated into the technology. serious games iPhone Android elearningThe Junaio blog posted this today. Learning with Junaio, Samsung and British Museum. The first thing that struck me was that Museums seem to be perfect for this technology.

Games & Learning: Pokemon Go

David Kelly

I’ve been planning to write a series of blog posts centered on games I play, sharing my thoughts from both a gaming and learning perspective. Pokémon Go is a free-to-play augmented reality mobile game developed by Niantic for iOS and Android devices.

Games 42

Which LMS should an organization with 100000+ employees switch over to?

QuoDeck

e-Learning Game-based learning L&D professionals Learning Management System Mobile Learning QuoDeck Virtual Reality & Augmented Reality corporate learning LMS microlearning microLMS training

Fighting Phobia's with Augmented Reality

Kapp Notes

Event Augmented Reality, the practice of overlaying digital images on top of the real physical world, has been used for everything from BMW repairs to iPhone apps like the one created by the MGM Mirage to applications for teaching Spanish. But now augmented reality is teaching people not to fear bugs, specifically Cockroaches. Tags: augmented reality Gadgets

E-Learning End Users Have Spoken – time for the industry to listen

eLearning 24-7

Online Gaming. In the past six months, there has been an increase in interest in gaming. PGP (Portable game players) are listed number three only behind smartphones and tablets for mobile devices sold. Online gaming, and not just Farmville on Facebook, is exploding. In the past two years, the largest audience to use online gaming are 60 to 70 years of age. Augmented Reality. 57% Online gaming . 52% Augmented Reality .

Integrating Games into eLearning

Association eLearning

People often just look at video games as fun, but they can also be played to aid learning. Listed below are examples of when gaming and learning are combined to give learners an optimal, innovative experience. Learning About Video Game Design.

M-Learning 4 Tablets – Kinect, Touch Gesturing – It’s Coming.

eLearning 24-7

If you do not own an X-Box video game console, here is a brief explanation of the Kinect technology. With mobility, the tablet offers an extension capability because you can add additional features into it – such as Augmented Reality. A company called Sony, is creating a Playstation 1 tablet that will come loaded with games; so e-learning companies could create fun and innovative game sims that adults would want to use, or develop product training games.

Uncertainty principles

Learning with e's

Ray Kurzweil learner analytics education learning live augmented reality training #learninglive future Games based learningIt's extremely difficult to predict the future accurately, because as futurologist Ray Kurzweil once said, change isn't linear, it's exponential.