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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. This is meant to increase social competition among learners and create engagement to motivate them to succeed. Augmented Learning. Verdict: Here to Stay ( for now ).

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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality? For instance, you might use AR when messaging through social apps, gaming, or shopping. Safety Training.

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Why Gamification Is the Future of Customer Engagement in Retail?

Hurix Digital

The retail industry is intrigued by the e-commerce trend of gamification. As a result of its exponential growth in popularity, gamification in retail has become a crucial marketing tool for businesses looking to increase customer loyalty and revenue. Table of Contents: What is Gamification in Retail? to reach USD 37.00

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Augmented Reality: Is it the Future of eLearning

ProProfs

In the technology space, people are extensively discussing the relevance of augmented reality (AR) and its varied applications. In this post, we will explore what augmented reality means, few of its uses and importance to elearning space. What is Augmented Reality? Uses of Augmented Reality.

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Driving Healthcare L&D in 2023: Strategies for Success

Infopro Learning

3) Augmented Reality (AR) enables the projection of digital information onto physical objects, resulting in a highly interactive and engaging learning experience. 5) Gamification employs game mechanics and elements to enhance the appeal and fun of learning. million by 2031.

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The Future Of eLearning: Emerging Technologies And Trends To Watch

eLearning Industry

These include Artificial Intelligence and machine learning, Virtual Reality and Augmented Reality, microlearning and mobile learning, gamification and game-based learning, and social learning and collaboration. This article explores emerging technologies and trends that are set to transform eLearning.

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Interactive Learning Experiences: Gamification in Educational Content

Kitaboo

Gamification is changing education for the better, and it’s not just a trend – it’s a smart move. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. Table of Contents: I.