article thumbnail

The Average Joe imperative

E-Learning Provocateur

There once was a time when I thought Second Life was going to take over the world. Second Life was different. Alas, Second Life had an Achilles heel. To me it’s simple: Second Life failed to accommodate Average Joe. And so Second Life sailed off the edge of the virtual world.

article thumbnail

2024 Trends We’d Like to See

Upside Learning

With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Remember going to an event in Second Life, only to be subjected to a slide show?

Trends 147
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

2024 Learning and Development Trends We’d Like to See

Upside Learning

With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Remember going to an event in Second Life, only to be subjected to a slide show?

Trends 130
article thumbnail

A message to CxOs 2: about org learning myths

Clark Quinn

Sure, Augmented Reality and Virtual Reality have some real potential. Powerpoint presentations in Second Life, but ideally is avoided. It’s like a cargo cult , what’s has come down the pike must be a new gift from those magic technologists! Yet, this is really just another bandwagon.

article thumbnail

Collaborative Modelling in AR (and VR)

Clark Quinn

A number of years ago, when we were at the height of the hype about Virtual Worlds (computer rendered 3D social worlds, e.g. Second Life), I was thinking about the affordances. And in thinking again about Augmented Reality, I realized we had this opportunity again.

article thumbnail

BETT Show 2013

Moodle Journal

Given that I do still retain a very active presence in virtual worlds and that includes Second Life and Open Simulator, it was a shame that these did not seem to be in evidence.

VLE 113
article thumbnail

A Conversation with Andrew Hughes

Kapp Notes

We are currently developing in a plethora of virtual world spaces such as Second Life, OpenSim, Open Wonderland, as well as a handful of gaming engines such as Unity 3D and Unreal engine. Hughes: I personally think we will find that mobile learning and augmented reality will become ever more prevalent in our industry.