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Craft and commercial?

Clark Quinn

People handbuilt things like games (e.g. And, specifically for learning, Authorware became a powerful tool. There did emerge authoring systems (e.g. Pilot) and even a meta-language for developing human-computer learning interactions. However, the usage was small. As technology changed, so to did the platforms.

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Michael Allen – Crystal Balling with Learnnovators

Learnnovators

He was the founder and CEO of Authorware, a revolutionary eLearning authoring tool. Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. Learnnovators: You are known for your role as the primary architect in creating Authorware ― one of the most successful authoring tools ever created.

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MICHAEL ALLEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

He was the founder and CEO of Authorware, a revolutionary eLearning authoring tool. Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. Learnnovators: You are known for your role as the primary architect in creating Authorware ? Authors tend to do what tools make easy.

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In Memory – Corporate Instructional Designers

eLearning 24-7

The dominating authoring tool by far, was Authorware. Authorware usage and fan base made Storyline supporters and usage look like a rock stage at a state fair. There are even fans today of Authorware, who if it was still around, would bounce right into it. Other course authoring tools started to appear right after Authorware.

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Mobile Learning Moves the Evolution of Authoring Tools

Association eLearning

In response to the demand for more accessible authoring tools, Authorware was born. Using Authorware , learning professionals could create learning programs with hyper-simplistic designs, primarily through dragging and dropping icons. While powerful for their time, these tools were not easy to use, requiring complex programming skills.

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Future of Learning Technology – 2015

Upside Learning

Games (and simulations) will become integral part of workplace learning. Overall the culture of gaming is becoming pervasive and the cost of game development is decreasing. Both these trends are increasing the acceptance of games for workplace learning, an area where cost of development and delivery have always been a concern.

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Development Tools - Should I Cut Out the Middle Guy?

eLearning Cyclops

Back when I first started developing e-learning courses, I used Macromedia's Authorware. For more interactive elements, I used Flash and imported the SWFs into Authorware. Almost every course involved using Flash for interactive elements (animations, games, quizzes, simulations, video, etc.).

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