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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

learning subject areas and learning purposes), learner characteristics, and game-based pedagogy with the design of an instructional game. References: Hays, R. Hershey: Information Science Reference. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology.

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Theories for the digital age: Self regulated learning

Learning with e's

Personal technologies are thought to enable self-regulation at a number of levels, including the ‘object’ and ‘meta’ levels of learning, supporting maintenance, adaptation, monitoring and control of a variety of higher level cognitive processes (Nelson & Narens, 1990). Technology, Pedagogy and Education, 17 (3), 183-193.

Theory 103
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Digital reflections

Learning with e's

A journal article by Kirk and Pitches (2013) is a useful starting point, because they identify three specific categories of technology that have a place in contemporary learning. In a cognitive sense, this is ''making sense of learning'', affording students with deeper insight or explanation of what they have already learnt.

Digital 82
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Interview with Terry Anderson

Learning with e's

He is one of the pioneers of online and distance learning, and currently serves as the editor of the influential online open access journal International Review of Research in Open and Distance Learning ( IRRODL ). Second,to follow from Marshall McLuhan the Medium is the Pedagogy (first coined by Cousin (2005). Reference Cousin, G.

Pedagogy 104
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Interviewing Potential Online Facilitators

eFront

On a collective basis, the facilitator can refer to a study conducted by Mezirow (1991) in which he described online learning as a dilemma leading to disorientation and then to learning. It’s all about effectively guiding them through their cognitive processes with patience and empathy. References. Conrad, R. & Lammers, W.

Online 40
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Why yesterday’s skills and development strategies aren’t enough to survive today’s digital transformation

CrossKnowledge

Digital literacy involves more than the mere ability to use software or operate a digital device; it includes a large variety of complex cognitive, motor, sociological, and emotional skills, which users need in order to function effectively in digital environments [8]. References. [1] Eshet-Alkalai notably underlines that. 1] [link].

Digital 77
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Metalearning and Learning Styles

Big Dog, Little Dog

Perceptional channels are often referred to as "modalities" — a channel by which human expression can take place and is composed of a combination of perception and memory. Student's prior cognitive ability. Student's prior cognitive ability. References. It is often used in Learning Style theory.