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The Role of Virtual Labs in Immersive Learning

Magic EdTech

The students can conclude the learning in the form of assessments and journal notes for better retention. Owing to virtual lab development, experiments can now be performed in the classroom or at home in a digital setup without losing the pedagogy and objectives. How Does the Virtual Lab Model Help Learners?

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A game? Who says?

Clark Quinn

I just reviewed a paper submitted to a journal (one way to stay in touch with the latest developments), and all along they were doing research on the cognitive and motivational relationships in the game. They claimed it was a game, and proceeded on that assumption. And then the truth came out. and then learning effectiveness.

Games 170
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Theories for the digital age: Self regulated learning

Learning with e's

Personal technologies are thought to enable self-regulation at a number of levels, including the ‘object’ and ‘meta’ levels of learning, supporting maintenance, adaptation, monitoring and control of a variety of higher level cognitive processes (Nelson & Narens, 1990). Technology, Pedagogy and Education, 17 (3), 183-193.

Theory 103
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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

learning subject areas and learning purposes), learner characteristics, and game-based pedagogy with the design of an instructional game. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Personnel Psychology, 64(2), 489-528. Wouters, P., van Nimwegen, C.,

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Cognitive Age, Training, Memory, Instructional Technologies, & Captcha

Big Dog, Little Dog

The Cognitive Age - New York Times. We're moving into a more demanding cognitive age. But the cognitive age paradigm emphasizes psychology, culture and pedagogy - the specific processes that foster learning. In order to thrive, people are compelled to become better at absorbing, processing and combining information.

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Digital reflections

Learning with e's

A journal article by Kirk and Pitches (2013) is a useful starting point, because they identify three specific categories of technology that have a place in contemporary learning. In a cognitive sense, this is ''making sense of learning'', affording students with deeper insight or explanation of what they have already learnt.

Digital 82
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Interview with Terry Anderson

Learning with e's

He is one of the pioneers of online and distance learning, and currently serves as the editor of the influential online open access journal International Review of Research in Open and Distance Learning ( IRRODL ). Second,to follow from Marshall McLuhan the Medium is the Pedagogy (first coined by Cousin (2005).

Pedagogy 104