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Inclusive Learning, Free Images & More: ID Links 1/3/23

Experiencing eLearning

Alan Levine explains the challenges with searching for Creative Commons licensed images via Google Image search. This is about what information you need to get from SMEs (context, decisions, misconceptions, consequences, models for good performance). These are under an MIT open source license. Font pairing.

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Spotlight: Elite Sport Performance Course

LearnDash

Today I am excited to share with you the story of LearnDash customer Neil Martin and his training program: Elite Sport Performance: Psychological Perspectives. These photos are all open licensed Creative Commons images. In fact I’ve used Creative Commons images, videos and audio throughout the course.

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The future of gaming

Learning with e's

Games based learning is one of the most important strategies for 21st Century education. We have enjoyed playing games since time immemorial, and video arcade games such as Asteroids and Space Invaders of the 1970's were just the start of the emergence of digital games.

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The games we play

Learning with e's

What is it about games that make them so popular, and such a powerful learning method? For a start, there are an impressive array of transferrable skills to be acquired, especially if the games played are designed effectively. Gee provides several principles that together constitute a games based learning theory.

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#40years of educational technology: Games

Learning with e's

By the end of the first decade of this new century, participatory elements of the Web had consolidated their hold, and the social technologies - social media, social games, social networks - were gaining momentum. It is the century, according to Zimmerman ( source ) where playfulness and gaming will define the era. Unported License.

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#40years of educational technology: Games

Learning with e's

By the end of the first decade of this new century, participatory elements of the Web had consolidated their hold, and the social technologies - social media, social games, social networks - were gaining momentum. It is the century, according to Zimmerman ( source ) where playfulness and gaming will define the era. Unported License.

Games 50
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What is it about games.?

Learning with e's

Just what is so special about games playing? And what is it that divides opinion so deeply about whether games have a place in the curriculum? Never has there been so much opportunity for schools, colleges and universities to capitalise and exploit the power of games to inspire, engage and enliven learning.

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