Remove eLearning Strategy Remove Learning Portal Remove Micro-Learning
article thumbnail

What is Elearning?

TOPYX LMS

Thank you to our Guest Blogger spearhead eLearning. Elearning is described as the delivery of training or education through digital or electronic methods. With the ongoing development of the internet and the advancement in elearning technologies, the way in which learners learn will continue to evolve into the future.

article thumbnail

5 Effective Strategies for Gamification at Work

Hurix Digital

When done right, it makes training more successful as it makes learning more fun, more engaging, more immersive and more practical. Gamification makes learning difficult concepts easy and fun by allowing learners to exercise their skills in virtual settings before practicing them in real-time situations. Address Short Attention Spans.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Lots of discussion and debate around interesting questions for eLearning professionals. Grows - But Creating "eLearning 2.0 Strategy" Fails Corollary: if you have SharePoint installed, you will be using SharePoint a lot more this year. Grows - But Creating "eLearning 2.0 We would welcome lots of discussion.

article thumbnail

How To Use Mobile Learning To Increase Employee Engagement And Boost Performance

Adobe Captivate

This article outlines how you can use Mobile Learning to increase employee engagement and boost employee performance. Using Mobile Learning To Increase Employee Engagement And Boost Performance . Just about everything has gone mobile today and Learning is no exception. How learners want to learn. Gamification.

article thumbnail

Gamification Trends in 2019 – Packed with Tips and Ideas You Can Use

EI Design

Gamification is the use of principles and key elements of gaming to deliver the required learning objectives. The key elements of the Game mechanics that are a part of Gamification for learning include: While “Have fun as you learn” resonates well with learners, these approaches are often looked at with skepticism by the corporates.

article thumbnail

Free eBook—Updated eLearning Trends In 2018—Featuring 4 Parameters To Help You Select The Right One!

EI Design

This free eBook “Updated eLearning Trends In 2018—Featuring 4 Parameters To Help You Select The Right One!” is the update and the second edition of my previous eBook eLearning Trends And Predictions For 2018. Updated eLearning Trends In 2018—Featuring 4 Parameters To Help You Select The Right One! The Focus Of This Review.

eBook 20
article thumbnail

20 learning measurement ideas to show impact and improve performance

Elucidat

How do you know if your elearning project is working? Measuring learning effectiveness and impact shouldn’t be cumbersome or a job in itself. It should be about doing just enough to prove the value of your learning programs, where it matters most. Proving the value of your learning programs. Manager measures.